求助,打包失败好多次,自带DEMO可以打包。求帮忙看一下

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    注册日期: 2016/06/16
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    LogPlatformFile: Not using cached read wrapper
    LogInit:Display: RandInit(1143740883) SRandInit(1143740884).
    LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
    LogStats: Stats thread started at 0.158626
    LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
    LogInit: API Version: 2992821
    LogInit: Net Version: 3039270
    LogDevObjectVersion: Number of dev versions registered: 13
    LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
    LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
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    LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
    LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
    LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
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    LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
    LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
    LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
    LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
    LogInit: Compiled with Visual C++: 19.00.23026.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.12
    LogInit: Command line:
    LogInit: Base directory: D:/Epic Games/4.12/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Using libcurl 7.41.0
    LogInit: – built for x86_64-pc-win32
    LogInit: – supports SSL with WinSSL
    LogInit: – other features:
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    LogInit: – CertBundlePath = nullptr – Libcurl will use whatever was configured at build time.
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogInit: Selected Device Profile: [Windows]
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    LogInit: Computer: PAN-PC
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    LogInit: CPU Page size=65536, Cores=4
    LogInit: High frequency timer resolution =3.215213 MHz
    LogMemory: Memory total: Physical=15.9GB (16GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 190.35 MB used, 190.35 MB peak
    LogMemory: Process Virtual Memory: 195.13 MB used, 195.13 MB peak
    LogMemory: Physical Memory: 3861.47 MB used, 16322.00 MB total
    LogMemory: Virtual Memory: 554.07 MB used, 134217728.00 MB total
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:Target):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1589014459) Localized String: (目标)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1589014459) Localized String: (对象)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:false):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (816077464) Localized String: (假)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (816077464) Localized String: (错误)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:true):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-942328987) Localized String: (真)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-942328987) Localized String: (正确)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:InternalTimeAccumulator):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (502993589) Localized String: (用于引用此节点中的资源的累积时间)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (502993589) Localized String: (引用该节点中资源所用的累计时间)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的”相关动画”节点。
    这个节点)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:BlendWeight):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重)
    LogD3D11RHI: D3D11 adapters:
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    LogD3D11RHI: 8145/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
    LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
    LogD3D11RHI: 0/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0×1414
    LogD3D11RHI: Chosen D3D11 Adapter: 0
    LogD3D11RHI: Creating new Direct3DDevice
    LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
    LogWindows: EnumDisplayDevices:
    LogWindows: 0. ‘NVIDIA GeForce GTX 1070′ (P:1 D:1)
    LogWindows: 1. ‘NVIDIA GeForce GTX 1070′ (P:0 D:1)
    LogWindows: 2. ‘NVIDIA GeForce GTX 1070′ (P:0 D:0)
    LogWindows: 3. ‘NVIDIA GeForce GTX 1070′ (P:0 D:0)
    LogWindows: DebugString: FoundDriverCount:4
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    LogD3D11RHI: Driver Version: 368.69 (internal:10.18.13.6869, unified:368.69)
    LogD3D11RHI: Driver Date: 6-29-2016
    LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
    LogD3D11RHI: Async texture creation enabled
    LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
    LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (F:/Unreal Projects/A12/Intermediate/Shaders/WorkingDirectory/8736/).
    LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/pan/AppData/Local/Temp/UnrealShaderWorkingDir/8325F9F34D60E637E9FD63907AC5563E/’.
    LogShaderCompilers:Display: Using Local Shader Compiler.
    LogTemp:Display: Loaded TP AllDesktopTargetPlatform
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    LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
    LogTemp:Display: Loaded TP WindowsServerTargetPlatform
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    LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
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    LogTemp:Display: Loaded TP LinuxTargetPlatform
    LogTargetPlatformManager:Display: Building Assets For Windows
    LogDerivedDataCache:Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.56s 66MB C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Unreal Projects/A12/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Unreal Projects/A12/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
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    SourceControl: 信息 源码控制已禁用
    SourceControl: 信息 源码控制已禁用
    LogEngine: Initializing Engine…
    LogHMD: SteamVR failed to initialize. Err: 126
    LogHMD: SteamVR failed to initialize. Err: 126
    LogAIModule: Creating AISystem for world NewWorld
    LogInit: XAudio2 using ‘扬声器 (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0×3)
    LogInit: FAudioDevice initialized.
    LogDerivedDataCache: Saved boot cache 0.10s 66MB C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
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    BlueprintLog: New page: 编辑器加载
    LocalizationService: 信息 本地化服务已被禁用
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    Cmd: MAP LOAD FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
    LightingResults: New page: 光照构建
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    LightingResults: New page: 光照构建
    LogAIModule: Creating AISystem for world A1
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogEditorServer: Finished looking for orphan Actors (0.006 secs)
    Cmd: MAP CHECKDEP NOCLEARLOG
    MapCheck: 信息 地图检测完成:0个错误,0 个警告,用时89.021毫秒完成。
    LogFileHelpers: Loading map ‘A1′ took 141.000
    LogCollectionManager: Loaded 0 collections in 0.001824 seconds
    LogFileCache: Scanning file cache for directory ‘F:/Unreal Projects/A12/Saved/Collections/’ took 0.01s
    LogFileCache: Scanning file cache for directory ‘F:/Unreal Projects/A12/Content/Developers/pan/Collections/’ took 0.01s
    LogFileCache: Scanning file cache for directory ‘F:/Unreal Projects/A12/Content/Collections/’ took 0.01s
    LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
    LogContentBrowser: Native class hierarchy populated in 0.0070 seconds. Added 2047 classes and 369 folders.
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset – 0.003 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast – 0.000 s
    LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0005 seconds. Added 12 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
    LogCrashTracker: Crashtracker disabled due to settings.
    LogUObjectGlobals:Warning: 寻找对象’Class 无.’失败
    LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
    LogLoad: Full Startup: 177.38 seconds (BP compile: 0.37 seconds)
    LogExternalProfiler: Found external profiler: VSPerf
    LogExternalProfiler: Using external profiler: VSPerf
    LogOcInput: OculusInput pre-init called
    LogRenderer: Reallocating scene render targets to support 1264×676 (Frame:2).
    LogAssetRegistry: Asset discovery search completed in 158.9540 seconds
    LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
    LogCollectionManager: Fixed up redirectors for 0 collections in 0.022604 seconds (updated 0 objects)
    LogMaterial: Missing cached shader map for material Material_0, compiling.
    LogMaterial: Missing cached shader map for material Material_1, compiling.
    LogEditorViewport: Clicking on Actor (LMB): BoxReflectionCapture (BoxReflectionCapture)
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
    LogSavePackage: Save=18702.36ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A12CFE079740BCE75F7BA36894EF26FD44.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/map/A1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/map/A1.umap
    LogFileHelpers: Saving map ‘A1′ took 18.926
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/A1_matong_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/A1_matong_1.uasset” SILENT=true
    LogSavePackage: Save=13.85ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_matong_145BD0A1F473E6C2288F7B1BAFB6B22A7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/A1_matong_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/A1_matong_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_cezhi” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_cezhi.uasset” SILENT=true
    LogSavePackage: Save=10.84ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_cezhi0207AFCC4966C001A76700AC477EFA1B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_cezhi.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_cezhi.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_jingzi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_jingzi_1.uasset” SILENT=true
    LogSavePackage: Save=10.69ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_jingzi_17F5013484225A105FDA3FAB38738AC67.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_jingzi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_jingzi_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_lingpen_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_lingpen_1.uasset” SILENT=true
    LogSavePackage: Save=131.12ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_lingpen_1B0CEA9D0488B6DBC3C9ADCB6F4990B6C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_lingpen_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_lingpen_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_xishoutai_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_xishoutai_1.uasset” SILENT=true
    LogSavePackage: Save=11.78ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_xishoutai_1A1C3D96042F1C1FFE93CEEA3CF146EAB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_xishoutai_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_xishoutai_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_yushi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_yushi_1.uasset” SILENT=true
    LogSavePackage: Save=14.96ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_yushi_1539885164C44A55FFDC31A94FB1AF8B8.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_yushi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_yushi_1.uasset
    LogRenderer: Reallocating scene render targets to support 1268×924 (Frame:117191).
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
    LogSavePackage: Save=15138.42ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1B9A8A13947EF8CEC5872A9B190052E6B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/map/A1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/map/A1.umap
    LogFileHelpers: Saving map ‘A1′ took 15.353
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Vive_handController” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vive_handController.uasset” SILENT=true
    LogSavePackage: Save=11.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Vive_handControllerFCE017414449821C036ED3901945ADDE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vive_handController.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vive_handController.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_cabinet_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_cabinet_1.uasset” SILENT=true
    LogSavePackage: Save=11.51ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_cabinet_1DC6C22CC4DE0396984A1C4871F878DD9.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_cabinet_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_cabinet_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_CeilingLight” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_CeilingLight.uasset” SILENT=true
    LogSavePackage: Save=10.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_CeilingLight88423A8A4A805C604E62869F8CEA53F8.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_CeilingLight.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_CeilingLight.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_Chair_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Chair_1.uasset” SILENT=true
    LogSavePackage: Save=12.87ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Chair_14B6EBE044BC200EB56C78E8FE4C53ADF.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Chair_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Chair_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang01″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang01.uasset” SILENT=true
    LogSavePackage: Save=11.80ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang01E877341A4A958F9F34D8E0A2D6E131C1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang01.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang01.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang02″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang02.uasset” SILENT=true
    LogSavePackage: Save=11.50ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang0285A62D9742922E9B755F43AA5EF5A739.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang02.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang02.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang03″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang03.uasset” SILENT=true
    LogSavePackage: Save=10.93ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang03DA97AB164492FCFAF98530812AAB77F1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang03.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang03.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang04″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang04.uasset” SILENT=true
    LogSavePackage: Save=11.47ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang047E5D792B48E25B3BC6768B8B5E7978EE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang04.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang04.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang05″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang05.uasset” SILENT=true
    LogSavePackage: Save=11.47ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang0573E8896E422C75FBD45E028794599C88.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang05.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang05.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang06″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang06.uasset” SILENT=true
    LogSavePackage: Save=12.77ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang0651D3D3C84DA444AB0A8B299F30DC6903.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang06.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang06.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_beizi” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_beizi.uasset” SILENT=true
    LogSavePackage: Save=117.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_beizi272E6A8C479026BF35F6139154891B9B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_beizi.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_beizi.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_chuju” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_chuju.uasset” SILENT=true
    LogSavePackage: Save=12.34ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_chuju1BEC7AF24511EBFCF72186A86A9ADB0B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_chuju.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_chuju.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_dao” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_dao.uasset” SILENT=true
    LogSavePackage: Save=12.89ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_dao836909184EA414D2E628409CA7781426.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_dao.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_dao.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_panzi” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_panzi.uasset” SILENT=true
    LogSavePackage: Save=12.78ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_panzi50914F504341996033F9E3B7ADB7C7D7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_panzi.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_panzi.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_shuiguo” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_shuiguo.uasset” SILENT=true
    LogSavePackage: Save=13.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_shuiguo6068439C462200D57813909AAC97328B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_shuiguo.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_shuiguo.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_tiaoliao” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_tiaoliao.uasset” SILENT=true
    LogSavePackage: Save=11.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_tiaoliao4AC154084AFE08183C1E749B5770BF13.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_tiaoliao.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_tiaoliao.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_xiangjiao” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_xiangjiao.uasset” SILENT=true
    LogSavePackage: Save=10.61ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_xiangjiao80969A7A49DF2C923DB39483556ED861.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_xiangjiao.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_xiangjiao.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_gaojiaobei_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_gaojiaobei_1.uasset” SILENT=true
    LogSavePackage: Save=10.37ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gaojiaobei_1A375DBE149A50EEA7B2511A794FF887D.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_gaojiaobei_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_gaojiaobei_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_hu_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_hu_1.uasset” SILENT=true
    LogSavePackage: Save=11.42ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_hu_147DB306341AB1EAE4FC494B5F5FDA35B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_hu_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_hu_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_jiuping_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_jiuping_1.uasset” SILENT=true
    LogSavePackage: Save=101.81ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_jiuping_13AD68EF144777A9500DF1EBBC1FCFE2A.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_jiuping_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_jiuping_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_partition_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_partition_1.uasset” SILENT=true
    LogSavePackage: Save=11.68ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_partition_19D062094404936AE5A42DD9116E1D039.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_partition_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_partition_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_Picture_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Picture_1.uasset” SILENT=true
    LogSavePackage: Save=11.31ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Picture_11252AFF842E19F4E21C4349701A1E775.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Picture_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Picture_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_shades_02″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_02.uasset” SILENT=true
    LogSavePackage: Save=11.07ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_shades_02C81A53F34D4BE1FE09D3638F65DA85F0.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_02.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_02.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_shades_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_1.uasset” SILENT=true
    LogSavePackage: Save=11.55ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_shades_14C91B82B4038D6D9AA90648A83A05509.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_tuopan_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_tuopan_1.uasset” SILENT=true
    LogSavePackage: Save=10.15ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_tuopan_18E26D8164CBBA071CC07DAAB9E3B6484.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_tuopan_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_tuopan_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_wsj_tuoxie” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_wsj_tuoxie.uasset” SILENT=true
    LogSavePackage: Save=10.42ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_wsj_tuoxie19F5EC4B48583DDC44FF48B0F62D1CAB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_wsj_tuoxie.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_wsj_tuoxie.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Flower2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower2.uasset” SILENT=true
    LogSavePackage: Save=12.24ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_Flower204F01CFA4E9D4342E7B4FDB43AE402BE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Flower3″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower3.uasset” SILENT=true
    LogSavePackage: Save=14.02ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_Flower315CD165C41B11AC4022B91A156787FAE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower3.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower3.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Flower4″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower4.uasset” SILENT=true
    LogSavePackage: Save=12.45ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_Flower4570179F64696953554B1B4A89D84C591.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower4.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower4.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Image” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Image.uasset” SILENT=true
    LogSavePackage: Save=11.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_ImageADBDD2514D82735DC796E999C2123323.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Image.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Image.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Apple” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Apple.uasset” SILENT=true
    LogSavePackage: Save=11.03ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Apple21E35F94480745B45D488397376F8CB8.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Apple.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Apple.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/BaoZheng_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_1.uasset” SILENT=true
    LogSavePackage: Save=12.77ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/BaoZheng_10BB9B20D4F32D5F195080F972E24DCE6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/BaoZheng_2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_2.uasset” SILENT=true
    LogSavePackage: Save=12.02ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/BaoZheng_2B943CAAB45D652312784358D2E6E207B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books01″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books01.uasset” SILENT=true
    LogSavePackage: Save=11.91ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books011D47059E4F4529737FCB73B4676B2C4A.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books01.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books01.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books02″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books02.uasset” SILENT=true
    LogSavePackage: Save=14.13ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books02C816EFCA4FA9975A4E571AA590E08E61.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books02.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books02.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books03″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books03.uasset” SILENT=true
    LogSavePackage: Save=12.98ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books033A2D9D104FDA40B88497EB80CACB1B92.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books03.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books03.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books06″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books06.uasset” SILENT=true
    LogSavePackage: Save=13.70ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books0657A583844B8B1C51B4660395D059F567.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books06.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books06.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books07″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books07.uasset” SILENT=true
    LogSavePackage: Save=12.84ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books07C69966BE47E9E376BE08B2BA2C7C20F0.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books07.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books07.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books09″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books09.uasset” SILENT=true
    LogSavePackage: Save=13.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books0957FB98A84BC3991F325FEBB40338B78F.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books09.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books09.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Bread” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Bread.uasset” SILENT=true
    LogSavePackage: Save=12.07ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/BreadED0136A342649CF3B938AF8936A24100.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Bread.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Bread.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/cf_cf09″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/cf_cf09.uasset” SILENT=true
    LogSavePackage: Save=10.05ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/cf_cf098A8D949E4AEB70B31BF9779D9BA49F1B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/cf_cf09.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/cf_cf09.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_Eams” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_Eams.uasset” SILENT=true
    LogSavePackage: Save=14.96ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_EamsC4D35E22467AC7F2FA05C1BFC3AE1B1B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_Eams.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_Eams.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_1.uasset” SILENT=true
    LogSavePackage: Save=11.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_1EC5BD6AB41D4ED6175EB2DB54BCCF5DE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_10″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_10.uasset” SILENT=true
    LogSavePackage: Save=12.55ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_104F2C9CEF4B4658D929BA7A95AD5B7BB9.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_10.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_10.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_11″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_11.uasset” SILENT=true
    LogSavePackage: Save=11.86ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_11A0FBCD9D4BCDD1FC15B6369C52DBAD3C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_11.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_11.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_12″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_12.uasset” SILENT=true
    LogSavePackage: Save=12.62ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_129B4ECC704772DE6FF8D8DFBF61F753D6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_12.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_12.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_13″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_13.uasset” SILENT=true
    LogSavePackage: Save=11.31ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_138F23AE624CE89D179911339EF2E0810E.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_13.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_13.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_14″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_14.uasset” SILENT=true
    LogSavePackage: Save=11.73ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_140B78321D46EAE32F2339E1B40AA49BDA.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_14.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_14.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_3″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_3.uasset” SILENT=true
    LogSavePackage: Save=12.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_3CD58B60D43114CA3C16D1AA956584554.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_3.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_3.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_4″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_4.uasset” SILENT=true
    LogSavePackage: Save=12.26ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_427DAB7E44D5B9D0619CE40B1809F5068.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_4.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_4.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_7″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_7.uasset” SILENT=true
    LogSavePackage: Save=12.00ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_7F199E55D48904CD5763F89A3656B21E6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_7.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_7.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_8″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_8.uasset” SILENT=true
    LogSavePackage: Save=11.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_8D3DB01CC40F5CA8EB3DCCB8370CD7ECD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_8.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_8.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_9″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_9.uasset” SILENT=true
    LogSavePackage: Save=11.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_9A955334D4AE58904DA4E509BEDE0529D.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_9.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_9.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Coca_Cola” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Coca_Cola.uasset” SILENT=true
    LogSavePackage: Save=11.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Coca_Cola0F2896E34975E434A1B550B66EEFB647.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Coca_Cola.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Coca_Cola.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_bathroom_bottle_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_bottle_1.uasset” SILENT=true
    LogSavePackage: Save=11.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_bathroom_bottle_165C5F7C545C8D574791250A31B203720.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_bottle_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_bottle_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_bathroom_mirror” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_mirror.uasset” SILENT=true
    LogSavePackage: Save=11.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_bathroom_mirror8535A7B946B8509E45A1288E8CCB96AB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_mirror.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_mirror.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_bathroom_soap” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_soap.uasset” SILENT=true
    LogSavePackage: Save=10.45ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_bathroom_soap79F520944158EEBE02F12F858A8CAFF7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_soap.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_soap.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_living_picture006″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture006.uasset” SILENT=true
    LogSavePackage: Save=10.66ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_living_picture006700597BA40BF50E959599988176C0289.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture006.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture006.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_living_picture007″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture007.uasset” SILENT=true
    LogSavePackage: Save=10.71ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_living_picture00794AC2598462DA034DE877583F535F80A.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture007.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture007.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_table_lamp” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_table_lamp.uasset” SILENT=true
    LogSavePackage: Save=12.05ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_table_lamp1FCDFBF543D360FF2A3057924D7F1937.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_table_lamp.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_table_lamp.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_white_box_2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_white_box_2.uasset” SILENT=true
    LogSavePackage: Save=11.71ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_white_box_22A03F89D4F88D46BE376E6B335E9DB95.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_white_box_2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_white_box_2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DVD_Player” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DVD_Player.uasset” SILENT=true
    LogSavePackage: Save=13.76ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DVD_Player72F4F03C4741B6BE3F8AFF8AA8DFDC72.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DVD_Player.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DVD_Player.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Floor_400x400″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Floor_400x400.uasset” SILENT=true
    LogSavePackage: Save=13.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Floor_400x400F84E73F846C7084FF81A0591DF45DADB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Floor_400x400.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Floor_400x400.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/FlorenseCabinet” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/FlorenseCabinet.uasset” SILENT=true
    LogSavePackage: Save=15.15ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/FlorenseCabinetC4DB953B405F9DE2CFEE86AC5F04FF1C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/FlorenseCabinet.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/FlorenseCabinet.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Frame_Composition” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Frame_Composition.uasset” SILENT=true
    LogSavePackage: Save=13.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Frame_Composition4BC639CC4F30E26627BB76B78D51FC20.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Frame_Composition.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Frame_Composition.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt158″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt158.uasset” SILENT=true
    LogSavePackage: Save=12.59ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt158692D81DE49D405F091E6DB9F4ADDE1C4.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt158.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt158.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt159″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt159.uasset” SILENT=true
    LogSavePackage: Save=16.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt159475F4B1A408D89CE9B21C496228C191C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt159.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt159.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt160″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt160.uasset” SILENT=true
    LogSavePackage: Save=13.34ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt16016F06D974730189F96ADAF8F5C5F5142.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt160.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt160.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt161″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt161.uasset” SILENT=true
    LogSavePackage: Save=13.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt161F53F96B9468A17A4B421409324FF3C93.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt161.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt161.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt162″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt162.uasset” SILENT=true
    LogSavePackage: Save=12.94ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt162FFF04849471E4199373F19BB088D2893.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt162.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt162.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt163″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt163.uasset” SILENT=true
    LogSavePackage: Save=12.19ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt1634F1FD8AB4CEAB600E7A703A960B6B3AE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt163.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt163.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt164″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt164.uasset” SILENT=true
    LogSavePackage: Save=31.05ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt164316D17EB4E602B5C9EBFC9BA27E1E0DD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt164.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt164.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt165″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt165.uasset” SILENT=true
    LogSavePackage: Save=11.46ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt16564D8C6C34FE1898EE7A987BA260C5A77.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt165.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt165.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt166″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt166.uasset” SILENT=true
    LogSavePackage: Save=12.91ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt1668C7E8CD5491D6DD5549CA88144C796D9.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt166.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt166.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt167″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt167.uasset” SILENT=true
    LogSavePackage: Save=11.32ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt1670C1F36794241F68842600EA6A2138EC0.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt167.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt167.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt168″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt168.uasset” SILENT=true
    LogSavePackage: Save=10.47ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt16816FB98E44B3868EFDC6568AEB672B170.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt168.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt168.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt169″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt169.uasset” SILENT=true
    LogSavePackage: Save=11.38ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt169E5EF7DAA47C18B1EEE8617AD5D86B2D6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt169.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt169.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt170″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt170.uasset” SILENT=true
    LogSavePackage: Save=10.39ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt170B58606F84C8978C42C97B280B56E95BE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt170.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt170.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt171″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt171.uasset” SILENT=true
    LogSavePackage: Save=10.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt171D2CF8E734992201305AB3CA309A4984D.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt171.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt171.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt239″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt239.uasset” SILENT=true
    LogSavePackage: Save=12.42ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt239835533DD499648CC2AD8A38C4BC8A55F.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt239.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt239.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt240″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt240.uasset” SILENT=true
    LogSavePackage: Save=11.06ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt2404A243EBD498F1EA50209A5939440F49E.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt240.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt240.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt241″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt241.uasset” SILENT=true
    LogSavePackage: Save=10.91ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt24136FF43054766BF89B95E81BD80DDDED9.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt241.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt241.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt454″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt454.uasset” SILENT=true
    LogSavePackage: Save=14.98ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt454C0F877554E1AF9EDF4B8D88EA41A32F3.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt454.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt454.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt455″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt455.uasset” SILENT=true
    LogSavePackage: Save=13.07ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt455BF55D4B94A9B44F7BB0E7CA34691FF3E.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt455.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt455.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt56″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt56.uasset” SILENT=true
    LogSavePackage: Save=11.41ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt569EB7678946984278C2EBF1BA2B6BECF8.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt56.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt56.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt57″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt57.uasset” SILENT=true
    LogSavePackage: Save=11.39ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt5754415BA74605AF8A0A2B968F4C02E484.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt57.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt57.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt58″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt58.uasset” SILENT=true
    LogSavePackage: Save=11.38ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt5863152FE2456FE2E903E22697C51FCB0D.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt58.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt58.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt59″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt59.uasset” SILENT=true
    LogSavePackage: Save=11.30ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt5990E6002E48ED00420676F59372B22B06.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt59.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt59.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt89″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt89.uasset” SILENT=true
    LogSavePackage: Save=11.45ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt893796B3294D385B967BAFB3AA2E1DC683.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt89.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt89.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt90″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt90.uasset” SILENT=true
    LogSavePackage: Save=11.38ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt90BE67A6164FDE84B857215592490DBC28.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt90.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt90.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Laptop” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Laptop.uasset” SILENT=true
    LogSavePackage: Save=11.18ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Laptop78E05FF64CE9D8DCA5488BB450729C02.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Laptop.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Laptop.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Magazine” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Magazine.uasset” SILENT=true
    LogSavePackage: Save=10.79ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/MagazineC4D6668C4416384F745505854E42E63C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Magazine.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Magazine.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Picture01A” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Picture01A.uasset” SILENT=true
    LogSavePackage: Save=12.00ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Picture01AC878AD6E4A1AA8DC545B5A9F0CAC52CE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Picture01A.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Picture01A.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/SM_Curtain” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Curtain.uasset” SILENT=true
    LogSavePackage: Save=12.21ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/SM_Curtain22762D80497EDDB2552B639B8F169B39.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Curtain.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Curtain.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/SM_Vase_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Vase_1.uasset” SILENT=true
    LogSavePackage: Save=11.55ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/SM_Vase_1763121B04E7A8978B11BE5A248371697.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Vase_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Vase_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_Box004″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Box004.uasset” SILENT=true
    LogSavePackage: Save=11.32ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_Box0040D33F2DA43CD242397BFDE9168520898.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Box004.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Box004.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default.uasset” SILENT=true
    LogSavePackage: Save=12.36ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default746DC47D416A2A995EAE0586DD90FA29.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default003″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default003.uasset” SILENT=true
    LogSavePackage: Save=11.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default003753C6D4440F994D22C0B79BB70251DEB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default003.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default003.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default005″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default005.uasset” SILENT=true
    LogSavePackage: Save=11.45ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default005421210E64C96C2C840F183AF2237C796.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default005.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default005.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default007″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default007.uasset” SILENT=true
    LogSavePackage: Save=11.72ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default007B297FFB148AF44D6A176EEBACBD8BF9F.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default007.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default007.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default008″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default008.uasset” SILENT=true
    LogSavePackage: Save=11.59ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default008E068A19A4AC6141DADD88E9F3DB8DEAF.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default008.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default008.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_Rectangle002″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Rectangle002.uasset” SILENT=true
    LogSavePackage: Save=75.36ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_Rectangle00274A55DA24E670A3FDCA0F2B9FC875262.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Rectangle002.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Rectangle002.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Switch” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Switch.uasset” SILENT=true
    LogSavePackage: Save=10.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/SwitchEBC82C6E4966764278614A8524C21B78.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Switch.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Switch.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TableLamp02″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TableLamp02.uasset” SILENT=true
    LogSavePackage: Save=11.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TableLamp02BFA0F6A049F5C5C389A7E3B65F87F1C7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TableLamp02.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TableLamp02.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TelephoneShelf” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TelephoneShelf.uasset” SILENT=true
    LogSavePackage: Save=12.08ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TelephoneShelfAE95D87941C5D6243058A1A19C63B2C1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TelephoneShelf.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TelephoneShelf.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Tree_Sculpture” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Tree_Sculpture.uasset” SILENT=true
    LogSavePackage: Save=12.93ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Tree_Sculpture2E89B10B4BBDF60E92587EA3C285D919.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Tree_Sculpture.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Tree_Sculpture.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TV_Sony” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony.uasset” SILENT=true
    LogSavePackage: Save=11.86ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TV_Sony76835ABA4F629807689E9DB0486A4856.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TV_Sony_Panel” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony_Panel.uasset” SILENT=true
    LogSavePackage: Save=35.73ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TV_Sony_Panel5C9827F345FF6F0D9B1C7FA3C753F5F6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony_Panel.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony_Panel.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TVShelf” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TVShelf.uasset” SILENT=true
    LogSavePackage: Save=12.39ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TVShelfA8D1209341074E420E373799C8B70FA6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TVShelf.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TVShelf.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Vase_plantdecoration” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_plantdecoration.uasset” SILENT=true
    LogSavePackage: Save=11.95ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Vase_plantdecoration981E83154261FD461A7739BB8C4ADC59.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_plantdecoration.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_plantdecoration.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Vase_Rounded” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Rounded.uasset” SILENT=true
    LogSavePackage: Save=11.61ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Vase_Rounded0F63D2694A7E5B19A1BB06AB3EDDA9FD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Rounded.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Rounded.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Vase_Small” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Small.uasset” SILENT=true
    LogSavePackage: Save=11.82ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Vase_Small9D20588B477561E772003796407168D7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Small.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Small.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/WasteBaskets” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/WasteBaskets.uasset” SILENT=true
    LogSavePackage: Save=12.23ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/WasteBaskets6C74DBAE4A025908CA7F97BDC3715C3B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/WasteBaskets.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/WasteBaskets.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Wood_Panel” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Wood_Panel.uasset” SILENT=true
    LogSavePackage: Save=12.69ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Wood_Panel8466D8F440BDE15551EFD390C668BD1E.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Wood_Panel.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Wood_Panel.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/ws_ws146″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws146.uasset” SILENT=true
    LogSavePackage: Save=11.76ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/ws_ws146A7B1CD274F244A98063B3AAFC288EC26.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws146.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws146.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/ws_ws173″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws173.uasset” SILENT=true
    LogSavePackage: Save=13.19ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/ws_ws173CD2D2902459787FE612B218EC5AF9DBE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws173.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws173.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Books2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Books2.uasset” SILENT=true
    LogSavePackage: Save=10.77ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_Books2AD0659544295924FBB4A4BAFFB4D2492.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Books2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Books2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books04″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books04.uasset” SILENT=true
    LogSavePackage: Save=12.92ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books04F10B21C64AAE7CBB9C5FEDB5CCD1AEDC.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books04.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books04.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books05″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books05.uasset” SILENT=true
    LogSavePackage: Save=11.75ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books0591B082724B89CAEED226E48CB4FDBB34.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books05.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books05.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books08″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books08.uasset” SILENT=true
    LogSavePackage: Save=13.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books08EF91222446C2ABC3F2F397BF934B45A1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books08.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books08.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Cabinet2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Cabinet2.uasset” SILENT=true
    LogSavePackage: Save=30.26ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Cabinet2C00800424F1584F9AB12538B03184899.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Cabinet2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Cabinet2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_large_leaf” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_large_leaf.uasset” SILENT=true
    LogSavePackage: Save=12.65ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_large_leaf558C928543586529C29598984E0EF0B1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_large_leaf.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_large_leaf.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_living_picture008″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture008.uasset” SILENT=true
    LogSavePackage: Save=11.15ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_living_picture00824FB59F644FCA1563062F595A5180FD5.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture008.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture008.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_vase01″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_vase01.uasset” SILENT=true
    LogSavePackage: Save=13.41ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_vase01E4FE481F4CC5896414DC7D8E873A1BD3.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_vase01.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_vase01.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Table_Center” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Table_Center.uasset” SILENT=true
    LogSavePackage: Save=11.69ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Table_Center92C3266C48A7C8B96DF8729A4B48D99B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Table_Center.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Table_Center.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/WallTable” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/WallTable.uasset” SILENT=true
    LogSavePackage: Save=11.83ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/WallTable4034E8924FB56C1BB9DBABA3B02ED834.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/WallTable.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/WallTable.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto1.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
    LogSavePackage: Save=14295.75ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Auto128FDC6404DF461EA6150F980A7EB8586.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto1.umap
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 14.606
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 14.606
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_a_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_a_1.A1_gr_a_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_a_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_a_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_a_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.46ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_a_1_Auto1A1C44D4F4733E47DD8DC28A62C9A7660.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_a_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_a_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_baozhen_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_baozhen_1.A1_gr_baozhen_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_baozhen_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.76ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_1_Auto101ADFBC14BFEA5D6B4D0F8AE3CB26A23.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_baozhen_2] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_baozhen_2.A1_gr_baozhen_2]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_baozhen_2]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_2″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_2_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.71ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_2_Auto1DC8F1C5D40B31272A0BD8BB4E036D366.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_2_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_2_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_bed_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_bed_1.A1_gr_bed_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_bed_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_bed_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.79ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_bed_1_Auto13E18F47D435FE6CDA76BE083394CD520.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_bed_2] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_bed_2.A1_gr_bed_2]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_bed_2]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_bed_2″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_2_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=13.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_bed_2_Auto136DFBA4444317E8F5454BBA0CE87482D.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_2_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_2_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_chuangdan_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_chuangdan_1.A1_gr_chuangdan_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_chuangdan_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_chuangdan_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_chuangdan_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=13.10ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_chuangdan_1_Auto1BB225AA74266A78ED8CD3FB54CEC11AF.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_chuangdan_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_chuangdan_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_guizi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_guizi_1.A1_gr_guizi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_guizi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_guizi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_guizi_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=13.00ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_guizi_1_Auto1F7158CA2424E707853AF9092174BA6A4.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_guizi_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_guizi_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1.A1_gr_wanjuxiong_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.96ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_wanjuxiong_1_Auto15786B8B84FC86B1DDCC816AA886BFED8.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_yizi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_yizi_1.A1_gr_yizi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_yizi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_yizi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.13ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_yizi_1_Auto16275FC044FD431C6EE4C008F342DCAF7.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_zhuozi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_zhuozi_1.A1_gr_zhuozi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_zhuozi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_zhuozi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_zhuozi_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.76ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_zhuozi_1_Auto15AB446244519879BC746468AD0B6BFC1.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_zhuozi_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_zhuozi_1_Auto1.uasset
    LogFileHelpers: Auto-saving content packages took 0.655
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_yizi_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_yizi_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogStaticMesh: 正在构建静态网格物体A1_gr_yizi_1…
    LogStaticMesh: Built static mesh [0.08s] /Game/A1/mesh/gr_room/A1_gr_yizi_1.A1_gr_yizi_1
    LogEditorFactories: — imported successfully
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 0.014
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_yizi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_yizi_1.A1_gr_yizi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_yizi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_yizi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto2.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.85ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_yizi_1_Auto26AB22D89481DBA0679EAC7B8BE0CDB45.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto2.uasset
    LogFileHelpers: Auto-saving content packages took 0.051
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_wanjuxiong_1′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_wanjuxiong_1′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_wanjuxiong_1′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_wanjuxiong_1′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (A1_gr_wanjuxiong_1)
    Cmd: DELETE
    Cmd: ACTOR DELETE
    LogEditorActor: Deleted Actor: StaticMeshActor
    LogEditorActor: Deleted 1 Actors (0.046 secs)
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
    LogSavePackage: Save=13964.35ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1BAB886444FA6E767B342A9800BA83826.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/map/A1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/map/A1.umap
    LogFileHelpers: Saving map ‘A1′ took 14.169
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_a_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_a_1.uasset” SILENT=true
    LogSavePackage: Save=4.82ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_a_10F5C23C54E27E78B56A9F8804243BABF.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_a_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_a_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_1.uasset” SILENT=true
    LogSavePackage: Save=5.03ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_13D692621475C7A365C220B96DA6BF9D7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_2.uasset” SILENT=true
    LogSavePackage: Save=4.92ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_274E74E57491C1441B9089AAD5BD69942.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_bed_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_1.uasset” SILENT=true
    LogSavePackage: Save=7.20ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_bed_157152B7E446EF7259E39CB8B769884DD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_bed_2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_2.uasset” SILENT=true
    LogSavePackage: Save=6.60ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_bed_263658A2B40D9D26D779DAB8E5A219249.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_chuangdan_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_chuangdan_1.uasset” SILENT=true
    LogSavePackage: Save=6.69ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_chuangdan_139B402FB44F4CCE39748C7B65213883B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_chuangdan_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_chuangdan_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_guizi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_guizi_1.uasset” SILENT=true
    LogSavePackage: Save=4.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_guizi_1E27353824DC2A9B537360E8DFCBCDB63.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_guizi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_guizi_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wanjuxiong_1.uasset” SILENT=true
    LogSavePackage: Save=11.59ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_wanjuxiong_1C2E0C53C4AAD273D8689BE95A51FBE92.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wanjuxiong_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wanjuxiong_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_yizi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_yizi_1.uasset” SILENT=true
    LogSavePackage: Save=94.05ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_yizi_19F7DD1594125E1AE270B819C06F7DEF5.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_yizi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_yizi_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_zhuozi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_zhuozi_1.uasset” SILENT=true
    LogSavePackage: Save=5.14ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_zhuozi_127BD1E1E4592A764FE3D8FBF5789C2BE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_zhuozi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_zhuozi_1.uasset
    LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX)
    LogFbx: ItemName: GlobalSettings, ItemCount : 1
    LogFbx: ItemName: AnimationStack, ItemCount : 1
    LogFbx: ItemName: AnimationLayer, ItemCount : 1
    LogFbx: ItemName: Model, ItemCount : 1
    LogFbx: ItemName: Geometry, ItemCount : 1
    LogFbx: ItemName: Material, ItemCount : 1
    LogFbx: ItemName: CollectionExclusive, ItemCount : 19
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    FBXImport:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    FBXImport:Error: 错误 Import failed.
    LogAssetTools:Warning: 导入’F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX’失败。创建资源’/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1′失败
    LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX)
    LogFbx: ItemName: GlobalSettings, ItemCount : 1
    LogFbx: ItemName: AnimationStack, ItemCount : 1
    LogFbx: ItemName: AnimationLayer, ItemCount : 1
    LogFbx: ItemName: Model, ItemCount : 1
    LogFbx: ItemName: Geometry, ItemCount : 1
    LogFbx: ItemName: Material, ItemCount : 1
    LogFbx: ItemName: CollectionExclusive, ItemCount : 19
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX
    LogFbx: FBX Scene Loaded Succesfully
    FBXImport:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    FBXImport:Error: 错误 Import failed.
    LogAssetTools:Warning: 导入’F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX’失败。创建资源’/Game/A1/mesh/gr_room/A1_gr_wanjuxiong’失败
    LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX)
    LogFbx: ItemName: GlobalSettings, ItemCount : 1
    LogFbx: ItemName: AnimationStack, ItemCount : 1
    LogFbx: ItemName: AnimationLayer, ItemCount : 1
    LogFbx: ItemName: Model, ItemCount : 1
    LogFbx: ItemName: Geometry, ItemCount : 1
    LogFbx: ItemName: Material, ItemCount : 1
    LogFbx: ItemName: CollectionExclusive, ItemCount : 19
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogStaticMesh: 正在构建静态网格物体A1_gr_wanjuxiong…
    LogStaticMesh: Built static mesh [0.03s] /Game/A1/mesh/gr_room/A1_gr_wanjuxiong.A1_gr_wanjuxiong
    LogActorFactory: Actor Factory created A1_gr_wanjuxiong
    LogActorFactory: Actor Factory created A1_gr_wanjuxiong
    LogStats: FPlatformStackWalk::StackWalkAndDump – 0.144 s
    LogOutputDevice:Warning: === Handled error: ===
    Ensure condition failed: TabBeingDraggedPtr.IsValid() [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\SDockingTabWell.cpp] [Line: 374]
    Stack:
    UE4Editor-Core.dll
    UE4Editor-Core.dll
    UE4Editor-Core.dll
    UE4Editor-Slate.dll
    UE4Editor-Slate.dll
    UE4Editor-Slate.dll
    UE4Editor-Slate.dll
    UE4Editor-Slate.dll
    UE4Editor-Slate.dll
    UE4Editor-Core.dll
    UE4Editor-Core.dll
    UE4Editor-Core.dll
    UE4Editor-Core.dll
    USER32.dll
    USER32.dll
    UE4Editor-Core.dll
    UE4Editor.exe
    UE4Editor.exe
    UE4Editor.exe
    UE4Editor.exe
    UE4Editor.exe
    KERNEL32.DLL
    ntdll.dll
    ntdll.dll
    LogStats: SubmitErrorReport – 0.019 s
    LogStats: SendNewReport – 9.856 s
    LogStats: FDebug::EnsureFailed – 10.019 s
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto3.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
    LogSavePackage: Save=14200.21ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Auto393797FB04EBD95CD07BF079F7D094CDE.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto3.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto3.umap
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 14.216
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 14.216
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_wanjuxiong] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_wanjuxiong.A1_gr_wanjuxiong]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_wanjuxiong]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_wanjuxiong” FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_Auto3.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.35ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_wanjuxiong_Auto3AEC262B14D6BBA9EB91240BFF8AEA5A4.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_Auto3.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_Auto3.uasset
    LogFileHelpers: Auto-saving content packages took 0.031
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_taizi_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_taizi_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogStaticMesh: 正在构建静态网格物体A1_gr_taizi_1…
    LogStaticMesh: Built static mesh [0.00s] /Game/A1/mesh/gr_room/A1_gr_taizi_1.A1_gr_taizi_1
    LogEditorFactories: — imported successfully
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_hezi_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_hezi_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogStaticMesh: 正在构建静态网格物体A1_gr_hezi_1…
    LogStaticMesh: Built static mesh [0.03s] /Game/A1/mesh/gr_room/A1_gr_hezi_1.A1_gr_hezi_1
    LogEditorFactories: — imported successfully
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto4.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
    LogSavePackage: Save=14251.21ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Auto4A7C1DA744A086BF19EDCBCAF357FDD85.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto4.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto4.umap
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 14.308
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 14.308
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_hezi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_hezi_1.A1_gr_hezi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_hezi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_hezi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_hezi_1_Auto4.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.86ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_hezi_1_Auto426A4D01B42403D8BE09536941E509E1A.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_hezi_1_Auto4.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_hezi_1_Auto4.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_huaban_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_huaban_1.A1_gr_huaban_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_huaban_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_huaban_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_huaban_1_Auto4.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.01ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_huaban_1_Auto408AD0FD240957AF8084075AB5C17BC09.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_huaban_1_Auto4.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_huaban_1_Auto4.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_taizi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_taizi_1.A1_gr_taizi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_taizi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_taizi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_taizi_1_Auto4.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=10.62ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_taizi_1_Auto43B08912E48824E6466F734BA85B9E35B.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_taizi_1_Auto4.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_taizi_1_Auto4.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_wall_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_wall_1.A1_gr_wall_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_wall_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_wall_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wall_1_Auto4.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.23ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_wall_1_Auto48971EB514889BD624009029FC94669D7.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wall_1_Auto4.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wall_1_Auto4.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_wanjuxiong] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_wanjuxiong.A1_gr_wanjuxiong]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_wanjuxiong]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_wanjuxiong” FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_Auto4.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.51ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_wanjuxiong_Auto4EC3C11A045527CD9F9FF8999650CB20B.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_Auto4.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_Auto4.uasset
    LogFileHelpers: Auto-saving content packages took 0.218
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_baozhen_2′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (A1_gr_baozhen_2)
    Cmd: DELETE
    Cmd: ACTOR DELETE
    LogEditorActor: Deleted Actor: StaticMeshActor
    LogEditorActor: Deleted 1 Actors (0.015 secs)
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
    LogSavePackage: Save=14239.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1817EEB7E432E7EDBAC06B79AD32A27A2.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/map/A1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/map/A1.umap
    LogFileHelpers: Saving map ‘A1′ took 14.439
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_hezi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_hezi_1.uasset” SILENT=true
    LogSavePackage: Save=4.71ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_hezi_11C414BC44A58683ECD494CBE970B64A5.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_hezi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_hezi_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_huaban_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_huaban_1.uasset” SILENT=true
    LogSavePackage: Save=4.70ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_huaban_1F8A48BDB45F4699FC6CBAB9946ECC9CD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_huaban_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_huaban_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_taizi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_taizi_1.uasset” SILENT=true
    LogSavePackage: Save=4.97ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_taizi_10D1537984371F2E54A96BF8B5D5D81AD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_taizi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_taizi_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_wall_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wall_1.uasset” SILENT=true
    LogSavePackage: Save=4.69ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_wall_19531C7AF432ADA50883641B0287A5B32.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wall_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wall_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_wanjuxiong” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wanjuxiong.uasset” SILENT=true
    LogSavePackage: Save=11.65ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_wanjuxiong3E6D14384398D69859E69FB1CA1978A0.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wanjuxiong.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wanjuxiong.uasset
    LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.FBX)
    LogFbx: ItemName: GlobalSettings, ItemCount : 1
    LogFbx: ItemName: AnimationStack, ItemCount : 1
    LogFbx: ItemName: AnimationLayer, ItemCount : 1
    LogFbx: ItemName: Model, ItemCount : 1
    LogFbx: ItemName: Geometry, ItemCount : 1
    LogFbx: ItemName: Material, ItemCount : 1
    LogFbx: ItemName: CollectionExclusive, ItemCount : 19
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.FBX
    LogFbx: FBX Scene Loaded Succesfully
    FBXImport:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    FBXImport:Error: 错误 Import failed.
    LogAssetTools:Warning: 导入’F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.FBX’失败。创建资源’/Game/A1/mesh/gr_room/A1_gr_baozhen_2′失败
    LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.fbx)
    LogFbx: ItemName: GlobalSettings, ItemCount : 1
    LogFbx: ItemName: AnimationStack, ItemCount : 1
    LogFbx: ItemName: AnimationLayer, ItemCount : 1
    LogFbx: ItemName: NodeAttribute, ItemCount : 1
    LogFbx: ItemName: Model, ItemCount : 2
    LogFbx: ItemName: Material, ItemCount : 1
    LogFbx: ItemName: Geometry, ItemCount : 1
    LogFbx: ItemName: AnimationCurveNode, ItemCount : 1
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.fbx
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.fbx
    LogFbx: FBX Scene Loaded Succesfully
    LogStaticMesh: 正在构建静态网格物体A1_gr_baozhen_2…
    LogStaticMesh: Built static mesh [0.14s] /Game/A1/mesh/gr_room/A1_gr_baozhen_2.A1_gr_baozhen_2
    LogActorFactory: Actor Factory created A1_gr_baozhen_2
    LogActorFactory: Actor Factory created A1_gr_baozhen_2
    LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (A1_gr_bed_2)
    LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (A1_gr_bed_2)
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.fbx]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.fbx
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_baozhen_2′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.fbx)
    LogFbx: ItemName: GlobalSettings, ItemCount : 1
    LogFbx: ItemName: AnimationStack, ItemCount : 1
    LogFbx: ItemName: AnimationLayer, ItemCount : 1
    LogFbx: ItemName: NodeAttribute, ItemCount : 1
    LogFbx: ItemName: Model, ItemCount : 2
    LogFbx: ItemName: Material, ItemCount : 1
    LogFbx: ItemName: Geometry, ItemCount : 1
    LogFbx: ItemName: AnimationCurveNode, ItemCount : 1
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.fbx
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_baozhen_2.fbx
    LogFbx: FBX Scene Loaded Succesfully
    LogStaticMesh: 正在构建静态网格物体A1_gr_baozhen_2…
    LogStaticMesh: Built static mesh [0.11s] /Game/A1/mesh/gr_room/A1_gr_baozhen_2.A1_gr_baozhen_2
    LogActorFactory: Actor Factory created A1_gr_baozhen_2
    LogActorFactory: Actor Factory created A1_gr_baozhen_2
    LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (A1_gr_bed_2)
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto5.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
    LogSavePackage: Save=14731.61ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Auto51D45C9EA48AE4398F9D33EADBE19B05B.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto5.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto5.umap
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 14.809
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 14.809
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_baozhen_2] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_baozhen_2.A1_gr_baozhen_2]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_baozhen_2]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_2″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_2_Auto5.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.00ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_2_Auto55AB85D7C4E303F7E4DB26CB4A831420C.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_2_Auto5.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_2_Auto5.uasset
    LogFileHelpers: Auto-saving content packages took 0.033
    LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (A1_gr_baozhen_1)
    LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (A1_gr_baozhen_1)
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_baozhen_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_baozhen_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogStaticMesh: 正在构建静态网格物体A1_gr_baozhen_1…
    LogStaticMesh: Built static mesh [0.08s] /Game/A1/mesh/gr_room/A1_gr_baozhen_1.A1_gr_baozhen_1
    LogEditorFactories: — imported successfully
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
    LogSavePackage: Save=13710.16ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1CC895E9A42A3E98B401CE1884079B028.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/map/A1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/map/A1.umap
    LogFileHelpers: Saving map ‘A1′ took 14.040
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_1.uasset” SILENT=true
    LogSavePackage: Save=26.61ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_14AAEBF9F46C08827D4F0B79CA60D428E.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_2.uasset” SILENT=true
    LogSavePackage: Save=11.28ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_23AD0F1D5439998E2D27495B217BCDFBE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/jiaju/Bed” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/jiaju/Bed.uasset” SILENT=true
    LogSavePackage: Save=15.91ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/BedDD8384784B6536615B65C5ACE243E0C1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/jiaju/Bed.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/jiaju/Bed.uasset
    MapCheck: New page: 地图检测
    Cmd: MAP REBUILD ALLVISIBLE
    LogEditorServer: Rebuildmap Clear paths rebuilt
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LightingResults: New page: 光照构建- 2016年11月3日 上午2:46:04
    LogSwarmInterface: [OpenConnection] Registering TCP channel …
    LogSwarmInterface: [OpenConnection] Connecting to agent …
    LogSwarmInterface: [TryOpenConnection] Testing the Agent
    LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
    LogSwarmInterface: [TryOpenConnection] Local Process ID is 8736
    LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
    LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
    LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
    LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
    LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
    Cmd: MAP CHECK DONTDISPLAYDIALOG
    MapCheck: New page: A1 – 2016年11月3日 上午2:46:22
    MapCheck:Warning: 警告 A1_gr_baozhen_5 静态网格物体actor的StaticMesh属性为空
    MapCheck:Warning: 警告 A1_gr_baozhen_5 静态网格actor的StaticMesh属性为空
    MapCheck:Error: 错误 WorldSettings_1 地图需要重新构建光照
    MapCheck: 信息 地图检测完成:1个错误,2 个警告,用时228.006毫秒完成。
    LogEditorBuildUtils: Build time 0:18
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Metal_Rough, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Metal_Rough, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Door_Mat_Inst, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Door_Mat_Inst, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Metal_borrado, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Metal_borrado, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer black_80_, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer black_80_, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Material__60, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Material__60, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Material__67, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Material__67, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Material__27, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Material__27, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Metal_Rough, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Metal_Rough, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Metal_Chrome2, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Metal_Chrome2, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Books03_Mat, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer Books03_Mat, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Metal_Burnished_Steel, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Metal_Burnished_Steel, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer baozhen, compiling.
    LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer baozhen, compiling.
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto6.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
    LogSavePackage: Save=22221.77ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Auto6D1965B594E7F873E688DF885EE1C24FF.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto6.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto6.umap
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 22.456
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 22.456
    Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
    Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
    Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
    Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
    Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
    Cmd: DELETE
    Cmd: ACTOR DELETE
    LogEditorActor: Deleted Actor: StaticMeshActor
    LogEditorActor: Deleted 1 Actors (0.052 secs)
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto7.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
    LogSavePackage: Save=22098.80ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Auto7D2E7D6D449F2008FB9BF33BD11581275.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto7.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto7.umap
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 22.348
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 22.348
    LightingResults:Warning: 警告 A1_keting_door_5 对象具有重叠的UVs。
    LightingResults: 信息 A1_keting_door_5 Lightmap UV are overlapping by 28.8%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_Table_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_Table_1 Lightmap UV are overlapping by 72.2%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_diaodeng_2 对象具有折叠的UVs。
    LightingResults:Warning: 警告 A1_diaodeng_2 对象具有重叠的UVs。
    LightingResults: 信息 A1_diaodeng_2 Lightmap UV are overlapping by 85.7%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_diaodeng_2 对象具有折叠的UVs。
    LightingResults:Warning: 警告 A1_diaodeng_2 对象具有重叠的UVs。
    LightingResults: 信息 A1_diaodeng_2 Lightmap UV are overlapping by 85.7%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_windowkuang_2 对象具有重叠的UVs。
    LightingResults: 信息 A1_windowkuang_2 Lightmap UV are overlapping by 14.9%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_gr_baozhen_1 对象具有折叠的UVs。
    LightingResults:Warning: 警告 A1_Tableware_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_Tableware_1 Lightmap UV are overlapping by 56.6%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_Tableware_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_Tableware_1 Lightmap UV are overlapping by 56.6%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_Tableware_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_Tableware_1 Lightmap UV are overlapping by 56.6%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_Tableware_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_Tableware_1 Lightmap UV are overlapping by 56.6%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_bed_1 对象具有折叠的UVs。
    LightingResults:Warning: 警告 A1_bed_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_bed_1 Lightmap UV are overlapping by 20.7%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 a1_chufang_shuiguo 对象具有折叠的UVs。
    LightingResults:Warning: 警告 a1_chufang_shuiguo 对象具有重叠的UVs。
    LightingResults: 信息 a1_chufang_shuiguo Lightmap UV are overlapping by 95.4%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_wsj_tuoxie 对象具有折叠的UVs。
    LightingResults:Warning: 警告 A1_wsj_tuoxie 对象具有重叠的UVs。
    LightingResults: 信息 A1_wsj_tuoxie Lightmap UV are overlapping by 74.9%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_tuopan_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_tuopan_1 Lightmap UV are overlapping by 9.9%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_tuopan_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_tuopan_1 Lightmap UV are overlapping by 9.9%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_hu_1 对象具有折叠的UVs。
    LightingResults:Warning: 警告 A1_tuopan_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_tuopan_1 Lightmap UV are overlapping by 9.9%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_hu_1 对象具有折叠的UVs。
    LightingResults:Warning: 警告 A1_hu_1 对象具有折叠的UVs。
    LightingResults:Warning: 警告 Chair_KT_14 对象具有重叠的UVs。
    LightingResults: 信息 Chair_KT_14 Lightmap UV are overlapping by 1.0%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_jiuping_1 对象具有折叠的UVs。
    LightingResults:Warning: 警告 A1_jiuping_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_jiuping_1 Lightmap UV are overlapping by 44.6%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 TV_Sony_Panel 对象具有折叠的UVs。
    LightingResults:Warning: 警告 A1_gaojiaobei_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_gaojiaobei_1 Lightmap UV are overlapping by 51.9%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_gaojiaobei_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_gaojiaobei_1 Lightmap UV are overlapping by 51.9%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 A1_gaojiaobei_1 对象具有重叠的UVs。
    LightingResults: 信息 A1_gaojiaobei_1 Lightmap UV are overlapping by 51.9%. Please adjust content – Enable Error Coloring to visualize.
    LightingResults:Warning: 警告 Chair_KT_13 对象具有重叠的UVs。
    LightingResults: 信息 Chair_KT_13 Lightmap UV are overlapping by 1.0%. Please adjust content – Enable Error Coloring to visualize.
    Job is a success!
    LogTexture:Display: 正在构建贴图: SkyOcclusion0_1 (BGRA8)
    LogTexture:Display: 正在构建贴图: HQ_Lightmap0_1 (BGRA8)
    LogTexture:Display: 正在构建贴图: LQ_Lightmap_0_1 (BGRA8)
    LogTexture:Display: 正在构建贴图: SkyOcclusion0_2 (BGRA8)
    LogTexture:Display: 正在构建贴图: HQ_Lightmap0_2 (BGRA8)
    LogTexture:Display: 正在构建贴图: LQ_Lightmap_0_2 (BGRA8)
    LogTexture:Display: 正在构建贴图: SkyOcclusion0_3 (BGRA8)
    LogTexture:Display: 正在构建贴图: HQ_Lightmap0_3 (BGRA8)
    LogTexture:Display: 正在构建贴图: LQ_Lightmap_0_3 (BGRA8)
    LogTexture:Display: 正在构建贴图: SkyOcclusion0_4 (BGRA8)
    LogTexture:Display: 正在构建贴图: HQ_Lightmap0_4 (BGRA8)
    LogTexture:Display: 正在构建贴图: LQ_Lightmap_0_4 (BGRA8)
    LogTexture:Display: 正在构建贴图: SkyOcclusion0_5 (BGRA8)
    LogTexture:Display: 正在构建贴图: HQ_Lightmap0_5 (BGRA8)
    LogTexture:Display: 正在构建贴图: LQ_Lightmap_0_5 (BGRA8)
    LogTexture:Display: 正在构建贴图: SkyOcclusion0_6 (BGRA8)
    LogTexture:Display: 正在构建贴图: HQ_Lightmap0_6 (BGRA8)
    LogTexture:Display: 正在构建贴图: LQ_Lightmap_0_6 (BGRA8)
    LogTexture:Display: 正在构建贴图: HQ_Lightmap0_7 (BGRA8)
    LogTexture:Display: 正在构建贴图: SkyOcclusion0_7 (BGRA8)
    LogTexture:Display: 正在构建贴图: LQ_Lightmap_0_7 (BGRA8)
    LogTexture:Display: 正在构建贴图: HQ_Lightmap0_8 (BGRA8)
    LogTexture:Display: 正在构建贴图: SkyOcclusion0_9 (BGRA8)
    LogTexture:Display: 正在构建贴图: HQ_Lightmap0_9 (BGRA8)
    LogTexture:Display: 正在构建贴图: LQ_Lightmap_0_8 (BGRA8)
    LogTexture:Display: 正在构建贴图: SkyOcclusion0_8 (BGRA8)
    LogTexture:Display: 正在构建贴图: LQ_Lightmap_0_9 (BGRA8)
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    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_10 (G8)
    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_11 (G8)
    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_12 (G8)
    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_13 (G8)
    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_14 (G8)
    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_15 (G8)
    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_16 (G8)
    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_17 (G8)
    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_19 (G8)
    LogTexture:Display: 正在构建贴图: ShadowMapTexture2D_18 (G8)
    Lightmass on PAN-PC: 1:03:07 hours total, 6.40 sec importing, 1.26 sec setup, 5:27 min photons, 57:27 min processing, 0 ms extra exporting [389/389 mappings]. Threads: 6:42:15 hours total, 5:39:25 hours processing.
    LogStaticLightingSystem: Illumination: 1:03:47 hours (37.4 sec encoding lightmaps, 6.43 sec encoding shadowmaps)
    LogStaticLightingSystem: Lightmap texture memory: 1653.6 MB (1653.6 MB streaming, 0.0 MB non-streaming), 108 textures
    LogStaticLightingSystem: Shadowmap texture memory: 27.3 MB (27.3 MB streaming, 0.0 MB non-streaming), 10 textures
    Cmd: MAP CHECK NOTIFYRESULTS
    MapCheck: New page: A1 – 2016年11月3日 上午3:49:52
    MapCheck: 信息 地图检测完成:0个错误,0 个警告,用时42,767.648毫秒完成。
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto8.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
    LogSavePackage: Save=14176.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Auto81B6376D64B80EE6BE3DFBAB9B97E09CE.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto8.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto8.umap
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 14.677
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 14.677
    LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (A1_Table_1)
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/UEDPCA1.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
    LogSavePackage: Save=19461.85ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/UEDPCA1A6B11A5B4D7838AFC93BFF96BF06E610.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/UEDPCA1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/UEDPCA1.umap
    LogEditorTransaction: Undo Spawn Play From Here Start
    MainFrameActions: 打包 (Windows (32位)): Running AutomationTool…
    MainFrameActions: 打包 (Windows (32位)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/Unreal Projects/A12/A12.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/Unreal Projects/A12/A12.uproject -cook -stage -archive -archivedirectory=E:/A1 -
    MainFrameActions: 打包 (Windows (32位)): package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output
    MainFrameActions: 打包 (Windows (32位)): Automation.Process: Setting up command environment.
    MainFrameActions: 打包 (Windows (32位)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015″ was selected when installing Visual Studio 2015.
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto9.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
    MainFrameActions: 打包 (Windows (32位)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\Unreal Projects\A12\A12.uproject
    MainFrameActions: 打包 (Windows (32位)): Project.Cook: ********** COOK COMMAND STARTED **********
    MainFrameActions: 打包 (Windows (32位)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project F:\Unreal Projects\A12\A12.uproject
    MainFrameActions: 打包 (Windows (32位)): CommandUtils.RunCommandlet: Commandlet log file is D:\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.11.02-20.05.49.txt
    MainFrameActions: 打包 (Windows (32位)): CommandUtils.Run: Run: D:\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe “F:\Unreal Projects\A12\A12.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=”D:\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.11.02-20.05.49.txt” -stdout -FORCELOGFLUSH -CrashForUAT -u
    nattended -UTF8Output
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd:
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: LogInit:Display: Running engine for game: A12
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: LogInit:Display: RandInit(-215125561) SRandInit(-215125560).
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.53:351][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:Target):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1589014459) Localized String: (目标)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1589014459) Localized String: (对象)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.53:351][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:false):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (816077464) Localized String: (假)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (816077464) Localized String: (错误)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.53:351][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:true):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-942328987) Localized String: (真)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-942328987) Localized String: (正确)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.53:352][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:InternalTimeAccumulator):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (502993589) Localized String: (用于引用此节点中的资源的累积时间)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (502993589) Localized String: (引用该节点中资源所用的累计时间)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.53:352][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的”相关动画”节点。
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: 这个节点)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.53:352][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:BlendWeight):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.53:686][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.55:064][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.55:708][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.05.55:759][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.06.02:818][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.06.02:831][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.06.02:842][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.06.02:851][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.07.29:562][ 0]LogCook:Display: Cooking /Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/BaseTraceWidgets/TraceTable -> F:/Unreal Projects/A12/Saved/Cooked/WindowsNoEditor/A12/Content/A1/ExampleContent/VR_Trace_
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.07.29:656][ 0]LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Cooked/WindowsNoEditor/A12/Content/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/BaseTraceWidgets/TraceTable.uasset
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.07.30:195][ 0]LogCook:Display: Cooking /Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/BaseTraceWidgets/TraceButton -> F:/Unreal Projects/A12/Saved/Cooked/WindowsNoEditor/A12/Content/A1/ExampleContent/VR_Trace
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.07.30:203][ 0]LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Cooked/WindowsNoEditor/A12/Content/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/BaseTraceWidgets/TraceButton.uasset
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.07.30:344][ 0]LogBlueprint:Warning: Compiler 警告 [0098.79] Compile of WebBrowser failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/WebBrowser.WebBrowser)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.07.30:344][ 0]LogBlueprint:Warning: Compiler 警告 [0098.79] Compile of WebBrowser failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/WebBrowser.WebBrowser)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.07.30:358][ 0]LogCook:Display: Cooking /Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/WebBrowser -> F:/Unreal Projects/A12/Saved/Cooked/WindowsNoEditor/A12/Content/A1/ExampleContent/VR_Trace_Interaction/Bluep
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.07.30:362][ 0]LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Cooked/WindowsNoEditor/A12/Content/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/WebBrowser.uasset
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:408][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=1822,TimeSec=141.908468,MB=2411.813917,MB/s=16.995560,Node= 0. 0: AsyncPut
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:409][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=1130,TimeSec=91.843618,MB=1880.958386,MB/s=20.480012,Node= 0. 0: AsyncPut
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:409][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=281,TimeSec=18.262714,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:409][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=186,TimeSec=3.032521,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:452][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=149,TimeSec=0.001703,MB=0.183633,MB/s=107.819344,Node= 0. 0: AsyncPutSync
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:452][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=981,TimeSec=2.634358,MB=1880.774754,MB/s=713.940380,Node= 0. 0: AsyncPutSync
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:452][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=3836,TimeSec=42.279936,MB=604.827704,MB/s=14.305313,Node= 0. 0. 0: Hierarchical
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:453][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=151,TimeSec=1.880389,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:453][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=1118,TimeSec=140.477904,MB=777.982123,MB/s=5.538110,Node= 0. 0. 0: Hierarchical
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:454][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=186,TimeSec=0.030363,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:454][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=1130,TimeSec=75.825249,MB=1880.958386,MB/s=24.806491,Node= 0. 0. 0: Hierarchical
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:454][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=281,TimeSec=18.260952,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:454][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=186,TimeSec=3.012901,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:455][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=1130,TimeSec=0.175946,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:455][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=25,TimeSec=0.003852,MB=4.877443,MB/s=1266.210670,Node= 0. 0. 0. 0: AsyncPut
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:456][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Miss,Count=25,TimeSec=0.001998,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0: AsyncPutSync
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:456][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=85,TimeSec=0.003171,MB=7.198331,MB/s=2269.926150,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:456][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=25,TimeSec=0.003671,MB=4.877443,MB/s=1328.759460,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:457][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=85,TimeSec=0.000177,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:457][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=4394,TimeSec=0.000394,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/pan/AppData/Local/UnrealEng
    MainFrameActions: 打包 (Windows (32位)): ine/4.12/DerivedDataCache/Boot.ddc
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:458][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=3589,TimeSec=0.000830,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:458][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=144,TimeSec=1.748369,MB=4.356497,MB/s=2.491748,Node= 0. 0. 0. 1. 0: PakFile…/../../Engine/DerivedDataCache/Compressed.ddp
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:458][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=4225,TimeSec=0.009060,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile…/../../Engine/DerivedDataCache/Compressed.ddp
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:459][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=4694,TimeSec=0.353973,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile…/../../Engine/DerivedDataCache/Compresse
    MainFrameActions: 打包 (Windows (32位)): d.ddp
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:459][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=3607,TimeSec=27.839705,MB=577.347865,MB/s=20.738289,Node= 0. 0. 0. 2. 0: CorruptionWrapper
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:460][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=3607,TimeSec=27.443327,MB=577.402904,MB/s=21.039829,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/pan/AppData/Local/UnrealEngine/Common/DerivedDataCache
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    MainFrameActions: 打包 (Windows (32位)): ne/Common/DerivedDataCache
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:461][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=3888,TimeSec=30.865004,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/pan/AppData/Local/UnrealEng
    MainFrameActions: 打包 (Windows (32位)): ine/Common/DerivedDataCache
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:461][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=337,TimeSec=4.891786,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/pan/AppData/Local/UnrealEngi
    MainFrameActions: 打包 (Windows (32位)): ne/Common/DerivedDataCache
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    MainFrameActions: 打包 (Windows (32位)): ine/Common/DerivedDataCache
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:487][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=3427,TimeSec=15.399022,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/pan/AppData/Local/UnrealEngine/Common/DerivedDataCache
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:487][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=3987,TimeSec=0.002361,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend.
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:488][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=1304,TimeSec=0.077066,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend.
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:489][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=149,TimeSec=0.000397,MB=0.183633,MB/s=462.348260,Node= 0. 0. 1: MemoryBackend.
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:490][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=616,TimeSec=0.020913,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend.
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:490][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=981,TimeSec=0.068512,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend.
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:491][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=5658,TotalGets=5995,TotalHitPct=0.943786,LocalHitPct=0.788157,SharedHitPct=0.000000,OtherHitPct=0.155630,MissPct=0.056214
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:570][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=359.803145
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:571][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=13.653797
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:571][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=346.137744
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:571][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=18.313201
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:571][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=322.119904
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:572][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=55.808171
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:572][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=45.038745
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:573][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=43.794056
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:573][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=2.074001
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    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:573][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=0.288751
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:574][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=0.104176
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:599][ 0]LogInit:Display:
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:599][ 0]LogInit:Display: Warning/Error Summary (Unique only)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:599][ 0]LogInit:Display: ———————————–
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:716][ 0]LogInit:Display: LogBlueprint:Error: Compiler 错误 无法找到名称为”LoadURL”的函数于’WebBrowser’内。
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: 请确保已经为 Load URL 编译了’WebBrowser’ from Source: /Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/WebBrowser.WebBrowser
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:716][ 0]LogInit:Display: LogBlueprint:Error: Compiler 错误 没有找到和 Web Browser 0 相关的属性 from Source: /Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/WebBrowser.WebBrowser
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:717][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:Target):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1589014459) Localized String: (目标)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1589014459) Localized String: (对象)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:718][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:false):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (816077464) Localized String: (假)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (816077464) Localized String: (错误)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:719][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:true):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-942328987) Localized String: (真)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-942328987) Localized String: (正确)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:719][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:InternalTimeAccumulator):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (502993589) Localized String: (用于引用此节点中的资源的累积时间)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (502993589) Localized String: (引用该节点中资源所用的累计时间)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:720][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的”相关动画”节点。
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: 这个节点)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:720][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:BlendWeight):
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:721][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/A1/mat/615606d_s2.615606d_s2 for platform PCD3D_SM5, Default Material will be used in game.
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:721][ 0]LogInit:Display: LogMaterial:Warning: Missing Material Function
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:721][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/A1/mat/615606d_s2.615606d_s2 for platform PCD3D_SM4, Default Material will be used in game.
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:721][ 0]LogInit:Display: LogLinker:Warning: 无法寻找到文件’/Game/ExampleContent/VR_Advanced_Trace_Interaction/Textures/MenuHover_Tex’
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:722][ 0]LogInit:Display: LogUObjectGlobals:Warning: 加载’/Game/ExampleContent/VR_Advanced_Trace_Interaction/Textures/MenuHover_Tex’: 无法寻找到文件’/Game/ExampleContent/VR_Advanced_Trace_Interaction/Textures/MenuHover_Tex’失败
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:722][ 0]LogInit:Display: LogBlueprint:Warning: [WebBrowser] CreatePinForVariable: ‘WebBrowser_0′ variable not found. Base class was probably changed.
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:722][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0098.79] Compile of WebBrowser failed. 2 Fatal Issue(s) 0 Warning(s) [in 37 ms] (/Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/WebBrowser.Web
    MainFrameActions: 打包 (Windows (32位)): Browser)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.51:722][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0098.79] Compile of WebBrowser failed. 2 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/WebBrowser.WebBrowser)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.52:190][ 0]LogInit:Display: LogBlueprint:Warning: Compiler 警告 [0098.79] Compile of WebBrowser failed. 2 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/A1/ExampleContent/VR_Trace_Interaction/Blueprints/Widgets/WebBrowser.WebBrowser)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.52:190][ 0]LogInit:Display: LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd:
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.52:191][ 0]LogInit:Display:
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.52:224][ 0]LogInit:Display: Failure – 2 error(s), 44 warning(s)
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: [2016.11.02-12.11.52:225][ 0]LogInit:Display:
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd:
    MainFrameActions: 打包 (Windows (32位)): UE4Editor-Cmd: Execution of commandlet took: 347.02 seconds
    MainFrameActions: 打包 (Windows (32位)): CommandUtils.Run: Run: Took 383.0867467s to run UE4Editor-Cmd.exe, ExitCode=1
    MainFrameActions: 打包 (Windows (32位)): Project.Cook: Cook failed. Deleting cooked data.
    MainFrameActions: 打包 (Windows (32位)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for F:\Unreal Projects\A12\A12.uproject; see log C:\Users\pan\A
    MainFrameActions: 打包 (Windows (32位)): ppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+4.12\Cook-2016.11.02-20.12.12.txt
    MainFrameActions: 打包 (Windows (32位)): 在 AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
    MainFrameActions: 打包 (Windows (32位)): 在 Project.Cook(ProjectParams Params)
    MainFrameActions: 打包 (Windows (32位)): — 内部异常堆栈跟踪的结尾 —
    MainFrameActions: 打包 (Windows (32位)): 在 Project.Cook(ProjectParams Params)
    MainFrameActions: 打包 (Windows (32位)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: 打包 (Windows (32位)): 在 AutomationTool.BuildCommand.Execute()
    MainFrameActions: 打包 (Windows (32位)): 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaseLogPlatformFile: Not using cached read wrapper
    LogInit:Display: RandInit(1143740883) SRandInit(1143740884).
    LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
    LogStats: Stats thread started at 0.158626
    LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
    LogInit: API Version: 2992821
    LogInit: Net Version: 3039270
    LogDevObjectVersion: Number of dev versions registered: 13
    LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
    LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
    LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
    LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
    LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
    LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
    LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
    LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
    LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
    LogInit: Compiled with Visual C++: 19.00.23026.00
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.12
    LogInit: Command line:
    LogInit: Base directory: D:/Epic Games/4.12/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Using libcurl 7.41.0
    LogInit: – built for x86_64-pc-win32
    LogInit: – supports SSL with WinSSL
    LogInit: – other features:
    LogInit: CURL_VERSION_SSL
    LogInit: CURL_VERSION_IPV6
    LogInit: CURL_VERSION_ASYNCHDNS
    LogInit: CURL_VERSION_LARGEFILE
    LogInit: CURL_VERSION_IDN
    LogInit: CurlRequestOptions (configurable via config and command line):
    LogInit: – bVerifyPeer = true – Libcurl will verify peer certificate
    LogInit: – bUseHttpProxy = false – Libcurl will NOT use HTTP proxy
    LogInit: – bDontReuseConnections = false – Libcurl will reuse connections
    LogInit: – CertBundlePath = nullptr – Libcurl will use whatever was configured at build time.
    LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogInit: Selected Device Profile: [Windows]
    LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    LogInit: Computer: PAN-PC
    LogInit: User: pan
    LogInit: CPU Page size=65536, Cores=4
    LogInit: High frequency timer resolution =3.215213 MHz
    LogMemory: Memory total: Physical=15.9GB (16GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 190.35 MB used, 190.35 MB peak
    LogMemory: Process Virtual Memory: 195.13 MB used, 195.13 MB peak
    LogMemory: Physical Memory: 3861.47 MB used, 16322.00 MB total
    LogMemory: Virtual Memory: 554.07 MB used, 134217728.00 MB total
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:Target):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1589014459) Localized String: (目标)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1589014459) Localized String: (对象)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:false):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (816077464) Localized String: (假)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (816077464) Localized String: (错误)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:K2Node, Key:true):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-942328987) Localized String: (真)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-942328987) Localized String: (正确)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:InternalTimeAccumulator):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (502993589) Localized String: (用于引用此节点中的资源的累积时间)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (502993589) Localized String: (引用该节点中资源所用的累计时间)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的”相关动画”节点。
    这个节点)
    LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:BlendWeight):
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重)
    Localization Resource: (D:/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重)
    LogD3D11RHI: D3D11 adapters:
    LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070′ (Feature Level 11_0)
    LogD3D11RHI: 8145/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
    LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
    LogD3D11RHI: 0/0/8161 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0×1414
    LogD3D11RHI: Chosen D3D11 Adapter: 0
    LogD3D11RHI: Creating new Direct3DDevice
    LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
    LogWindows: EnumDisplayDevices:
    LogWindows: 0. ‘NVIDIA GeForce GTX 1070′ (P:1 D:1)
    LogWindows: 1. ‘NVIDIA GeForce GTX 1070′ (P:0 D:1)
    LogWindows: 2. ‘NVIDIA GeForce GTX 1070′ (P:0 D:0)
    LogWindows: 3. ‘NVIDIA GeForce GTX 1070′ (P:0 D:0)
    LogWindows: DebugString: FoundDriverCount:4
    LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
    LogD3D11RHI: Driver Version: 368.69 (internal:10.18.13.6869, unified:368.69)
    LogD3D11RHI: Driver Date: 6-29-2016
    LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
    LogD3D11RHI: Async texture creation enabled
    LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
    LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (F:/Unreal Projects/A12/Intermediate/Shaders/WorkingDirectory/8736/).
    LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/pan/AppData/Local/Temp/UnrealShaderWorkingDir/8325F9F34D60E637E9FD63907AC5563E/’.
    LogShaderCompilers:Display: Using Local Shader Compiler.
    LogTemp:Display: Loaded TP AllDesktopTargetPlatform
    LogTemp:Display: Loaded TP WindowsClientTargetPlatform
    LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
    LogTemp:Display: Loaded TP WindowsServerTargetPlatform
    LogTemp:Display: Loaded TP WindowsTargetPlatform
    LogTemp:Display: Loaded TP AndroidTargetPlatform
    LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
    LogTemp:Display: Loaded TP Android_ATCTargetPlatform
    LogTemp:Display: Loaded TP Android_DXTTargetPlatform
    LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
    LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
    LogTemp:Display: Loaded TP Android_MultiTargetPlatform
    LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
    LogTemp:Display: Loaded TP HTML5TargetPlatform
    LogTemp:Display: Loaded TP IOSTargetPlatform
    LogTemp:Display: Loaded TP TVOSTargetPlatform
    LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
    LogTemp:Display: Loaded TP LinuxServerTargetPlatform
    LogTemp:Display: Loaded TP LinuxTargetPlatform
    LogTargetPlatformManager:Display: Building Assets For Windows
    LogDerivedDataCache:Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.56s 66MB C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Unreal Projects/A12/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Unreal Projects/A12/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Using Local data cache path C:/Users/pan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    LogInit: Selected Device Profile: [Windows]
    LogMeshUtilities: No automatic mesh reduction module available
    LogMeshUtilities: No automatic mesh merging module available
    LogMeshUtilities: No distributed automatic mesh merging module available
    LogAssetRegistry: FAssetRegistry took 0.0222 seconds to start up
    LogPackageLocalizationCache: Processed 3 localized package path(s) for 4 prioritized culture(s) in 0.034275 seconds
    LogUObjectArray: 28739 objects as part of root set at end of initial load.
    LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
    LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogSlate: SlateFontCache – WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogSlate: SlateFontCache – WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    SourceControl: 信息 源码控制已禁用
    SourceControl: 信息 源码控制已禁用
    SourceControl: 信息 源码控制已禁用
    SourceControl: 信息 源码控制已禁用
    LogEngine: Initializing Engine…
    LogHMD: SteamVR failed to initialize. Err: 126
    LogHMD: SteamVR failed to initialize. Err: 126
    LogAIModule: Creating AISystem for world NewWorld
    LogInit: XAudio2 using ‘扬声器 (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0×3)
    LogInit: FAudioDevice initialized.
    LogDerivedDataCache: Saved boot cache 0.10s 66MB C:/Users/pan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Disabled
    LogInit: Transaction tracking system initialized
    BlueprintLog: New page: 编辑器加载
    LocalizationService: 信息 本地化服务已被禁用
    LogCook:Display: Max memory allowance for cook 8192mb
    LogCook:Display: Mobile HDR setting 1
    LogFileCache: Scanning file cache for directory ‘F:/Unreal Projects/A12/Content/’ took 0.03s
    SourceControl: 信息 源码控制已禁用
    Cmd: MAP LOAD FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
    LightingResults: New page: 光照构建
    MapCheck: New page: 地图检测
    LightingResults: New page: 光照构建
    LogAIModule: Creating AISystem for world A1
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogScriptCore:Warning: Divide by zero: Divide_VectorVector
    LogEditorServer: Finished looking for orphan Actors (0.006 secs)
    Cmd: MAP CHECKDEP NOCLEARLOG
    MapCheck: 信息 地图检测完成:0个错误,0 个警告,用时89.021毫秒完成。
    LogFileHelpers: Loading map ‘A1′ took 141.000
    LogCollectionManager: Loaded 0 collections in 0.001824 seconds
    LogFileCache: Scanning file cache for directory ‘F:/Unreal Projects/A12/Saved/Collections/’ took 0.01s
    LogFileCache: Scanning file cache for directory ‘F:/Unreal Projects/A12/Content/Developers/pan/Collections/’ took 0.01s
    LogFileCache: Scanning file cache for directory ‘F:/Unreal Projects/A12/Content/Collections/’ took 0.01s
    LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
    LogContentBrowser: Native class hierarchy populated in 0.0070 seconds. Added 2047 classes and 369 folders.
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset – 0.003 s
    LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast – 0.000 s
    LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0005 seconds. Added 12 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
    LogCrashTracker: Crashtracker disabled due to settings.
    LogUObjectGlobals:Warning: 寻找对象’Class 无.’失败
    LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
    LogLoad: Full Startup: 177.38 seconds (BP compile: 0.37 seconds)
    LogExternalProfiler: Found external profiler: VSPerf
    LogExternalProfiler: Using external profiler: VSPerf
    LogOcInput: OculusInput pre-init called
    LogRenderer: Reallocating scene render targets to support 1264×676 (Frame:2).
    LogAssetRegistry: Asset discovery search completed in 158.9540 seconds
    LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
    LogCollectionManager: Fixed up redirectors for 0 collections in 0.022604 seconds (updated 0 objects)
    LogMaterial: Missing cached shader map for material Material_0, compiling.
    LogMaterial: Missing cached shader map for material Material_1, compiling.
    LogEditorViewport: Clicking on Actor (LMB): BoxReflectionCapture (BoxReflectionCapture)
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
    LogSavePackage: Save=18702.36ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A12CFE079740BCE75F7BA36894EF26FD44.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/map/A1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/map/A1.umap
    LogFileHelpers: Saving map ‘A1′ took 18.926
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/A1_matong_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/A1_matong_1.uasset” SILENT=true
    LogSavePackage: Save=13.85ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_matong_145BD0A1F473E6C2288F7B1BAFB6B22A7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/A1_matong_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/A1_matong_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_cezhi” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_cezhi.uasset” SILENT=true
    LogSavePackage: Save=10.84ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_cezhi0207AFCC4966C001A76700AC477EFA1B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_cezhi.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_cezhi.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_jingzi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_jingzi_1.uasset” SILENT=true
    LogSavePackage: Save=10.69ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_jingzi_17F5013484225A105FDA3FAB38738AC67.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_jingzi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_jingzi_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_lingpen_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_lingpen_1.uasset” SILENT=true
    LogSavePackage: Save=131.12ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_lingpen_1B0CEA9D0488B6DBC3C9ADCB6F4990B6C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_lingpen_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_lingpen_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_xishoutai_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_xishoutai_1.uasset” SILENT=true
    LogSavePackage: Save=11.78ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_xishoutai_1A1C3D96042F1C1FFE93CEEA3CF146EAB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_xishoutai_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_xishoutai_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/cesuo/a1_wsj_yushi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_yushi_1.uasset” SILENT=true
    LogSavePackage: Save=14.96ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_wsj_yushi_1539885164C44A55FFDC31A94FB1AF8B8.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_yushi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/cesuo/a1_wsj_yushi_1.uasset
    LogRenderer: Reallocating scene render targets to support 1268×924 (Frame:117191).
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
    LogSavePackage: Save=15138.42ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1B9A8A13947EF8CEC5872A9B190052E6B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/map/A1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/map/A1.umap
    LogFileHelpers: Saving map ‘A1′ took 15.353
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Vive_handController” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vive_handController.uasset” SILENT=true
    LogSavePackage: Save=11.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Vive_handControllerFCE017414449821C036ED3901945ADDE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vive_handController.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vive_handController.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_cabinet_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_cabinet_1.uasset” SILENT=true
    LogSavePackage: Save=11.51ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_cabinet_1DC6C22CC4DE0396984A1C4871F878DD9.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_cabinet_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_cabinet_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_CeilingLight” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_CeilingLight.uasset” SILENT=true
    LogSavePackage: Save=10.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_CeilingLight88423A8A4A805C604E62869F8CEA53F8.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_CeilingLight.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_CeilingLight.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_Chair_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Chair_1.uasset” SILENT=true
    LogSavePackage: Save=12.87ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Chair_14B6EBE044BC200EB56C78E8FE4C53ADF.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Chair_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Chair_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang01″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang01.uasset” SILENT=true
    LogSavePackage: Save=11.80ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang01E877341A4A958F9F34D8E0A2D6E131C1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang01.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang01.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang02″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang02.uasset” SILENT=true
    LogSavePackage: Save=11.50ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang0285A62D9742922E9B755F43AA5EF5A739.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang02.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang02.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang03″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang03.uasset” SILENT=true
    LogSavePackage: Save=10.93ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang03DA97AB164492FCFAF98530812AAB77F1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang03.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang03.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang04″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang04.uasset” SILENT=true
    LogSavePackage: Save=11.47ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang047E5D792B48E25B3BC6768B8B5E7978EE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang04.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang04.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang05″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang05.uasset” SILENT=true
    LogSavePackage: Save=11.47ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang0573E8896E422C75FBD45E028794599C88.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang05.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang05.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_chufang06″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang06.uasset” SILENT=true
    LogSavePackage: Save=12.77ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_chufang0651D3D3C84DA444AB0A8B299F30DC6903.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang06.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_chufang06.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_beizi” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_beizi.uasset” SILENT=true
    LogSavePackage: Save=117.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_beizi272E6A8C479026BF35F6139154891B9B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_beizi.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_beizi.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_chuju” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_chuju.uasset” SILENT=true
    LogSavePackage: Save=12.34ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_chuju1BEC7AF24511EBFCF72186A86A9ADB0B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_chuju.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_chuju.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_dao” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_dao.uasset” SILENT=true
    LogSavePackage: Save=12.89ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_dao836909184EA414D2E628409CA7781426.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_dao.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_dao.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_panzi” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_panzi.uasset” SILENT=true
    LogSavePackage: Save=12.78ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_panzi50914F504341996033F9E3B7ADB7C7D7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_panzi.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_panzi.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_shuiguo” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_shuiguo.uasset” SILENT=true
    LogSavePackage: Save=13.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_shuiguo6068439C462200D57813909AAC97328B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_shuiguo.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_shuiguo.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_tiaoliao” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_tiaoliao.uasset” SILENT=true
    LogSavePackage: Save=11.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_tiaoliao4AC154084AFE08183C1E749B5770BF13.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_tiaoliao.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_tiaoliao.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/a1_chufang_xiangjiao” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_xiangjiao.uasset” SILENT=true
    LogSavePackage: Save=10.61ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/a1_chufang_xiangjiao80969A7A49DF2C923DB39483556ED861.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_xiangjiao.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/a1_chufang_xiangjiao.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_gaojiaobei_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_gaojiaobei_1.uasset” SILENT=true
    LogSavePackage: Save=10.37ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gaojiaobei_1A375DBE149A50EEA7B2511A794FF887D.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_gaojiaobei_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_gaojiaobei_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_hu_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_hu_1.uasset” SILENT=true
    LogSavePackage: Save=11.42ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_hu_147DB306341AB1EAE4FC494B5F5FDA35B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_hu_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_hu_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_jiuping_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_jiuping_1.uasset” SILENT=true
    LogSavePackage: Save=101.81ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_jiuping_13AD68EF144777A9500DF1EBBC1FCFE2A.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_jiuping_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_jiuping_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_partition_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_partition_1.uasset” SILENT=true
    LogSavePackage: Save=11.68ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_partition_19D062094404936AE5A42DD9116E1D039.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_partition_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_partition_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_Picture_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Picture_1.uasset” SILENT=true
    LogSavePackage: Save=11.31ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Picture_11252AFF842E19F4E21C4349701A1E775.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Picture_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_Picture_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_shades_02″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_02.uasset” SILENT=true
    LogSavePackage: Save=11.07ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_shades_02C81A53F34D4BE1FE09D3638F65DA85F0.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_02.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_02.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_shades_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_1.uasset” SILENT=true
    LogSavePackage: Save=11.55ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_shades_14C91B82B4038D6D9AA90648A83A05509.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_shades_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_tuopan_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_tuopan_1.uasset” SILENT=true
    LogSavePackage: Save=10.15ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_tuopan_18E26D8164CBBA071CC07DAAB9E3B6484.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_tuopan_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_tuopan_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/A1_wsj_tuoxie” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_wsj_tuoxie.uasset” SILENT=true
    LogSavePackage: Save=10.42ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_wsj_tuoxie19F5EC4B48583DDC44FF48B0F62D1CAB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_wsj_tuoxie.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/A1_wsj_tuoxie.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Flower2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower2.uasset” SILENT=true
    LogSavePackage: Save=12.24ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_Flower204F01CFA4E9D4342E7B4FDB43AE402BE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Flower3″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower3.uasset” SILENT=true
    LogSavePackage: Save=14.02ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_Flower315CD165C41B11AC4022B91A156787FAE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower3.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower3.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Flower4″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower4.uasset” SILENT=true
    LogSavePackage: Save=12.45ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_Flower4570179F64696953554B1B4A89D84C591.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower4.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Flower4.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Image” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Image.uasset” SILENT=true
    LogSavePackage: Save=11.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_ImageADBDD2514D82735DC796E999C2123323.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Image.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Image.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Apple” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Apple.uasset” SILENT=true
    LogSavePackage: Save=11.03ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Apple21E35F94480745B45D488397376F8CB8.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Apple.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Apple.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/BaoZheng_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_1.uasset” SILENT=true
    LogSavePackage: Save=12.77ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/BaoZheng_10BB9B20D4F32D5F195080F972E24DCE6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/BaoZheng_2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_2.uasset” SILENT=true
    LogSavePackage: Save=12.02ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/BaoZheng_2B943CAAB45D652312784358D2E6E207B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/BaoZheng_2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books01″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books01.uasset” SILENT=true
    LogSavePackage: Save=11.91ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books011D47059E4F4529737FCB73B4676B2C4A.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books01.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books01.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books02″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books02.uasset” SILENT=true
    LogSavePackage: Save=14.13ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books02C816EFCA4FA9975A4E571AA590E08E61.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books02.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books02.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books03″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books03.uasset” SILENT=true
    LogSavePackage: Save=12.98ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books033A2D9D104FDA40B88497EB80CACB1B92.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books03.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books03.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books06″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books06.uasset” SILENT=true
    LogSavePackage: Save=13.70ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books0657A583844B8B1C51B4660395D059F567.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books06.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books06.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books07″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books07.uasset” SILENT=true
    LogSavePackage: Save=12.84ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books07C69966BE47E9E376BE08B2BA2C7C20F0.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books07.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books07.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books09″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books09.uasset” SILENT=true
    LogSavePackage: Save=13.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books0957FB98A84BC3991F325FEBB40338B78F.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books09.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books09.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Bread” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Bread.uasset” SILENT=true
    LogSavePackage: Save=12.07ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/BreadED0136A342649CF3B938AF8936A24100.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Bread.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Bread.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/cf_cf09″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/cf_cf09.uasset” SILENT=true
    LogSavePackage: Save=10.05ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/cf_cf098A8D949E4AEB70B31BF9779D9BA49F1B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/cf_cf09.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/cf_cf09.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_Eams” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_Eams.uasset” SILENT=true
    LogSavePackage: Save=14.96ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_EamsC4D35E22467AC7F2FA05C1BFC3AE1B1B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_Eams.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_Eams.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_1.uasset” SILENT=true
    LogSavePackage: Save=11.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_1EC5BD6AB41D4ED6175EB2DB54BCCF5DE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_10″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_10.uasset” SILENT=true
    LogSavePackage: Save=12.55ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_104F2C9CEF4B4658D929BA7A95AD5B7BB9.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_10.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_10.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_11″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_11.uasset” SILENT=true
    LogSavePackage: Save=11.86ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_11A0FBCD9D4BCDD1FC15B6369C52DBAD3C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_11.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_11.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_12″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_12.uasset” SILENT=true
    LogSavePackage: Save=12.62ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_129B4ECC704772DE6FF8D8DFBF61F753D6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_12.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_12.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_13″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_13.uasset” SILENT=true
    LogSavePackage: Save=11.31ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_138F23AE624CE89D179911339EF2E0810E.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_13.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_13.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_14″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_14.uasset” SILENT=true
    LogSavePackage: Save=11.73ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_140B78321D46EAE32F2339E1B40AA49BDA.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_14.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_14.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_3″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_3.uasset” SILENT=true
    LogSavePackage: Save=12.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_3CD58B60D43114CA3C16D1AA956584554.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_3.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_3.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_4″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_4.uasset” SILENT=true
    LogSavePackage: Save=12.26ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_427DAB7E44D5B9D0619CE40B1809F5068.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_4.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_4.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_7″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_7.uasset” SILENT=true
    LogSavePackage: Save=12.00ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_7F199E55D48904CD5763F89A3656B21E6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_7.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_7.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_8″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_8.uasset” SILENT=true
    LogSavePackage: Save=11.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_8D3DB01CC40F5CA8EB3DCCB8370CD7ECD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_8.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_8.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Chair_KT_9″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_9.uasset” SILENT=true
    LogSavePackage: Save=11.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Chair_KT_9A955334D4AE58904DA4E509BEDE0529D.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_9.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Chair_KT_9.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Coca_Cola” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Coca_Cola.uasset” SILENT=true
    LogSavePackage: Save=11.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Coca_Cola0F2896E34975E434A1B550B66EEFB647.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Coca_Cola.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Coca_Cola.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_bathroom_bottle_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_bottle_1.uasset” SILENT=true
    LogSavePackage: Save=11.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_bathroom_bottle_165C5F7C545C8D574791250A31B203720.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_bottle_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_bottle_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_bathroom_mirror” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_mirror.uasset” SILENT=true
    LogSavePackage: Save=11.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_bathroom_mirror8535A7B946B8509E45A1288E8CCB96AB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_mirror.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_mirror.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_bathroom_soap” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_soap.uasset” SILENT=true
    LogSavePackage: Save=10.45ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_bathroom_soap79F520944158EEBE02F12F858A8CAFF7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_soap.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_bathroom_soap.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_living_picture006″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture006.uasset” SILENT=true
    LogSavePackage: Save=10.66ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_living_picture006700597BA40BF50E959599988176C0289.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture006.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture006.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_living_picture007″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture007.uasset” SILENT=true
    LogSavePackage: Save=10.71ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_living_picture00794AC2598462DA034DE877583F535F80A.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture007.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture007.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_table_lamp” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_table_lamp.uasset” SILENT=true
    LogSavePackage: Save=12.05ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_table_lamp1FCDFBF543D360FF2A3057924D7F1937.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_table_lamp.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_table_lamp.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_white_box_2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_white_box_2.uasset” SILENT=true
    LogSavePackage: Save=11.71ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_white_box_22A03F89D4F88D46BE376E6B335E9DB95.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_white_box_2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_white_box_2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DVD_Player” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DVD_Player.uasset” SILENT=true
    LogSavePackage: Save=13.76ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DVD_Player72F4F03C4741B6BE3F8AFF8AA8DFDC72.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DVD_Player.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DVD_Player.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Floor_400x400″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Floor_400x400.uasset” SILENT=true
    LogSavePackage: Save=13.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Floor_400x400F84E73F846C7084FF81A0591DF45DADB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Floor_400x400.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Floor_400x400.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/FlorenseCabinet” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/FlorenseCabinet.uasset” SILENT=true
    LogSavePackage: Save=15.15ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/FlorenseCabinetC4DB953B405F9DE2CFEE86AC5F04FF1C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/FlorenseCabinet.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/FlorenseCabinet.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Frame_Composition” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Frame_Composition.uasset” SILENT=true
    LogSavePackage: Save=13.43ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Frame_Composition4BC639CC4F30E26627BB76B78D51FC20.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Frame_Composition.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Frame_Composition.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt158″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt158.uasset” SILENT=true
    LogSavePackage: Save=12.59ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt158692D81DE49D405F091E6DB9F4ADDE1C4.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt158.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt158.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt159″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt159.uasset” SILENT=true
    LogSavePackage: Save=16.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt159475F4B1A408D89CE9B21C496228C191C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt159.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt159.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt160″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt160.uasset” SILENT=true
    LogSavePackage: Save=13.34ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt16016F06D974730189F96ADAF8F5C5F5142.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt160.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt160.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt161″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt161.uasset” SILENT=true
    LogSavePackage: Save=13.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt161F53F96B9468A17A4B421409324FF3C93.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt161.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt161.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt162″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt162.uasset” SILENT=true
    LogSavePackage: Save=12.94ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt162FFF04849471E4199373F19BB088D2893.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt162.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt162.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt163″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt163.uasset” SILENT=true
    LogSavePackage: Save=12.19ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt1634F1FD8AB4CEAB600E7A703A960B6B3AE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt163.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt163.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt164″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt164.uasset” SILENT=true
    LogSavePackage: Save=31.05ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt164316D17EB4E602B5C9EBFC9BA27E1E0DD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt164.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt164.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt165″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt165.uasset” SILENT=true
    LogSavePackage: Save=11.46ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt16564D8C6C34FE1898EE7A987BA260C5A77.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt165.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt165.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt166″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt166.uasset” SILENT=true
    LogSavePackage: Save=12.91ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt1668C7E8CD5491D6DD5549CA88144C796D9.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt166.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt166.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt167″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt167.uasset” SILENT=true
    LogSavePackage: Save=11.32ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt1670C1F36794241F68842600EA6A2138EC0.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt167.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt167.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt168″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt168.uasset” SILENT=true
    LogSavePackage: Save=10.47ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt16816FB98E44B3868EFDC6568AEB672B170.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt168.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt168.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt169″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt169.uasset” SILENT=true
    LogSavePackage: Save=11.38ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt169E5EF7DAA47C18B1EEE8617AD5D86B2D6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt169.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt169.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt170″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt170.uasset” SILENT=true
    LogSavePackage: Save=10.39ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt170B58606F84C8978C42C97B280B56E95BE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt170.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt170.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt171″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt171.uasset” SILENT=true
    LogSavePackage: Save=10.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt171D2CF8E734992201305AB3CA309A4984D.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt171.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt171.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt239″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt239.uasset” SILENT=true
    LogSavePackage: Save=12.42ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt239835533DD499648CC2AD8A38C4BC8A55F.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt239.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt239.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt240″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt240.uasset” SILENT=true
    LogSavePackage: Save=11.06ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt2404A243EBD498F1EA50209A5939440F49E.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt240.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt240.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt241″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt241.uasset” SILENT=true
    LogSavePackage: Save=10.91ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt24136FF43054766BF89B95E81BD80DDDED9.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt241.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt241.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt454″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt454.uasset” SILENT=true
    LogSavePackage: Save=14.98ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt454C0F877554E1AF9EDF4B8D88EA41A32F3.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt454.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt454.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt455″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt455.uasset” SILENT=true
    LogSavePackage: Save=13.07ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt455BF55D4B94A9B44F7BB0E7CA34691FF3E.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt455.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt455.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt56″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt56.uasset” SILENT=true
    LogSavePackage: Save=11.41ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt569EB7678946984278C2EBF1BA2B6BECF8.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt56.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt56.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt57″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt57.uasset” SILENT=true
    LogSavePackage: Save=11.39ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt5754415BA74605AF8A0A2B968F4C02E484.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt57.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt57.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt58″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt58.uasset” SILENT=true
    LogSavePackage: Save=11.38ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt5863152FE2456FE2E903E22697C51FCB0D.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt58.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt58.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt59″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt59.uasset” SILENT=true
    LogSavePackage: Save=11.30ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt5990E6002E48ED00420676F59372B22B06.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt59.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt59.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt89″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt89.uasset” SILENT=true
    LogSavePackage: Save=11.45ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt893796B3294D385B967BAFB3AA2E1DC683.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt89.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt89.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/kt_kt90″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt90.uasset” SILENT=true
    LogSavePackage: Save=11.38ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/kt_kt90BE67A6164FDE84B857215592490DBC28.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt90.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/kt_kt90.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Laptop” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Laptop.uasset” SILENT=true
    LogSavePackage: Save=11.18ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Laptop78E05FF64CE9D8DCA5488BB450729C02.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Laptop.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Laptop.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Magazine” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Magazine.uasset” SILENT=true
    LogSavePackage: Save=10.79ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/MagazineC4D6668C4416384F745505854E42E63C.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Magazine.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Magazine.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Picture01A” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Picture01A.uasset” SILENT=true
    LogSavePackage: Save=12.00ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Picture01AC878AD6E4A1AA8DC545B5A9F0CAC52CE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Picture01A.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Picture01A.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/SM_Curtain” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Curtain.uasset” SILENT=true
    LogSavePackage: Save=12.21ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/SM_Curtain22762D80497EDDB2552B639B8F169B39.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Curtain.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Curtain.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/SM_Vase_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Vase_1.uasset” SILENT=true
    LogSavePackage: Save=11.55ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/SM_Vase_1763121B04E7A8978B11BE5A248371697.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Vase_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/SM_Vase_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_Box004″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Box004.uasset” SILENT=true
    LogSavePackage: Save=11.32ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_Box0040D33F2DA43CD242397BFDE9168520898.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Box004.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Box004.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default.uasset” SILENT=true
    LogSavePackage: Save=12.36ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default746DC47D416A2A995EAE0586DD90FA29.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default003″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default003.uasset” SILENT=true
    LogSavePackage: Save=11.90ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default003753C6D4440F994D22C0B79BB70251DEB.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default003.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default003.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default005″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default005.uasset” SILENT=true
    LogSavePackage: Save=11.45ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default005421210E64C96C2C840F183AF2237C796.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default005.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default005.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default007″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default007.uasset” SILENT=true
    LogSavePackage: Save=11.72ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default007B297FFB148AF44D6A176EEBACBD8BF9F.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default007.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default007.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_default008″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default008.uasset” SILENT=true
    LogSavePackage: Save=11.59ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_default008E068A19A4AC6141DADD88E9F3DB8DEAF.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default008.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_default008.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Sofa_Rectangle002″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Rectangle002.uasset” SILENT=true
    LogSavePackage: Save=75.36ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Sofa_Rectangle00274A55DA24E670A3FDCA0F2B9FC875262.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Rectangle002.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Sofa_Rectangle002.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Switch” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Switch.uasset” SILENT=true
    LogSavePackage: Save=10.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/SwitchEBC82C6E4966764278614A8524C21B78.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Switch.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Switch.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TableLamp02″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TableLamp02.uasset” SILENT=true
    LogSavePackage: Save=11.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TableLamp02BFA0F6A049F5C5C389A7E3B65F87F1C7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TableLamp02.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TableLamp02.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TelephoneShelf” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TelephoneShelf.uasset” SILENT=true
    LogSavePackage: Save=12.08ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TelephoneShelfAE95D87941C5D6243058A1A19C63B2C1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TelephoneShelf.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TelephoneShelf.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Tree_Sculpture” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Tree_Sculpture.uasset” SILENT=true
    LogSavePackage: Save=12.93ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Tree_Sculpture2E89B10B4BBDF60E92587EA3C285D919.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Tree_Sculpture.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Tree_Sculpture.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TV_Sony” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony.uasset” SILENT=true
    LogSavePackage: Save=11.86ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TV_Sony76835ABA4F629807689E9DB0486A4856.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TV_Sony_Panel” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony_Panel.uasset” SILENT=true
    LogSavePackage: Save=35.73ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TV_Sony_Panel5C9827F345FF6F0D9B1C7FA3C753F5F6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony_Panel.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TV_Sony_Panel.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/TVShelf” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/TVShelf.uasset” SILENT=true
    LogSavePackage: Save=12.39ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/TVShelfA8D1209341074E420E373799C8B70FA6.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/TVShelf.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/TVShelf.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Vase_plantdecoration” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_plantdecoration.uasset” SILENT=true
    LogSavePackage: Save=11.95ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Vase_plantdecoration981E83154261FD461A7739BB8C4ADC59.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_plantdecoration.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_plantdecoration.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Vase_Rounded” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Rounded.uasset” SILENT=true
    LogSavePackage: Save=11.61ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Vase_Rounded0F63D2694A7E5B19A1BB06AB3EDDA9FD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Rounded.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Rounded.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Vase_Small” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Small.uasset” SILENT=true
    LogSavePackage: Save=11.82ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Vase_Small9D20588B477561E772003796407168D7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Small.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Vase_Small.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/WasteBaskets” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/WasteBaskets.uasset” SILENT=true
    LogSavePackage: Save=12.23ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/WasteBaskets6C74DBAE4A025908CA7F97BDC3715C3B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/WasteBaskets.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/WasteBaskets.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Wood_Panel” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Wood_Panel.uasset” SILENT=true
    LogSavePackage: Save=12.69ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Wood_Panel8466D8F440BDE15551EFD390C668BD1E.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Wood_Panel.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Wood_Panel.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/ws_ws146″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws146.uasset” SILENT=true
    LogSavePackage: Save=11.76ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/ws_ws146A7B1CD274F244A98063B3AAFC288EC26.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws146.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws146.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/ws_ws173″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws173.uasset” SILENT=true
    LogSavePackage: Save=13.19ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/ws_ws173CD2D2902459787FE612B218EC5AF9DBE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws173.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/ws_ws173.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/AIUE_V01_001_Books2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Books2.uasset” SILENT=true
    LogSavePackage: Save=10.77ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/AIUE_V01_001_Books2AD0659544295924FBB4A4BAFFB4D2492.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Books2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/AIUE_V01_001_Books2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books04″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books04.uasset” SILENT=true
    LogSavePackage: Save=12.92ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books04F10B21C64AAE7CBB9C5FEDB5CCD1AEDC.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books04.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books04.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books05″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books05.uasset” SILENT=true
    LogSavePackage: Save=11.75ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books0591B082724B89CAEED226E48CB4FDBB34.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books05.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books05.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Books08″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books08.uasset” SILENT=true
    LogSavePackage: Save=13.56ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Books08EF91222446C2ABC3F2F397BF934B45A1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books08.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Books08.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Cabinet2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Cabinet2.uasset” SILENT=true
    LogSavePackage: Save=30.26ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Cabinet2C00800424F1584F9AB12538B03184899.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Cabinet2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Cabinet2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_large_leaf” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_large_leaf.uasset” SILENT=true
    LogSavePackage: Save=12.65ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_large_leaf558C928543586529C29598984E0EF0B1.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_large_leaf.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_large_leaf.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_living_picture008″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture008.uasset” SILENT=true
    LogSavePackage: Save=11.15ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_living_picture00824FB59F644FCA1563062F595A5180FD5.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture008.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_living_picture008.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/DEC_vase01″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_vase01.uasset” SILENT=true
    LogSavePackage: Save=13.41ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/DEC_vase01E4FE481F4CC5896414DC7D8E873A1BD3.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_vase01.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/DEC_vase01.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/Table_Center” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/Table_Center.uasset” SILENT=true
    LogSavePackage: Save=11.69ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/Table_Center92C3266C48A7C8B96DF8729A4B48D99B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/Table_Center.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/Table_Center.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/daoju/WallTable” FILE=”F:/Unreal Projects/A12/Content/A1/mesh/daoju/WallTable.uasset” SILENT=true
    LogSavePackage: Save=11.83ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/WallTable4034E8924FB56C1BB9DBABA3B02ED834.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/daoju/WallTable.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/daoju/WallTable.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto1.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=false
    LogSavePackage: Save=14295.75ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_Auto128FDC6404DF461EA6150F980A7EB8586.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/map/A1_Auto1.umap
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 14.606
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 14.606
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_a_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_a_1.A1_gr_a_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_a_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_a_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_a_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.46ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_a_1_Auto1A1C44D4F4733E47DD8DC28A62C9A7660.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_a_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_a_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_baozhen_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_baozhen_1.A1_gr_baozhen_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_baozhen_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.76ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_1_Auto101ADFBC14BFEA5D6B4D0F8AE3CB26A23.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_baozhen_2] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_baozhen_2.A1_gr_baozhen_2]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_baozhen_2]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_2″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_2_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.71ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_2_Auto1DC8F1C5D40B31272A0BD8BB4E036D366.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_2_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_baozhen_2_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_bed_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_bed_1.A1_gr_bed_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_bed_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_bed_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.79ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_bed_1_Auto13E18F47D435FE6CDA76BE083394CD520.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_bed_2] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_bed_2.A1_gr_bed_2]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_bed_2]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_bed_2″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_2_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=13.11ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_bed_2_Auto136DFBA4444317E8F5454BBA0CE87482D.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_2_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_bed_2_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_chuangdan_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_chuangdan_1.A1_gr_chuangdan_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_chuangdan_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_chuangdan_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_chuangdan_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=13.10ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_chuangdan_1_Auto1BB225AA74266A78ED8CD3FB54CEC11AF.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_chuangdan_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_chuangdan_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_guizi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_guizi_1.A1_gr_guizi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_guizi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_guizi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_guizi_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=13.00ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_guizi_1_Auto1F7158CA2424E707853AF9092174BA6A4.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_guizi_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_guizi_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1.A1_gr_wanjuxiong_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.96ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_wanjuxiong_1_Auto15786B8B84FC86B1DDCC816AA886BFED8.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_yizi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_yizi_1.A1_gr_yizi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_yizi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_yizi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.13ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_yizi_1_Auto16275FC044FD431C6EE4C008F342DCAF7.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto1.uasset
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_zhuozi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_zhuozi_1.A1_gr_zhuozi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_zhuozi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_zhuozi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_zhuozi_1_Auto1.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=12.76ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_zhuozi_1_Auto15AB446244519879BC746468AD0B6BFC1.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_zhuozi_1_Auto1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_zhuozi_1_Auto1.uasset
    LogFileHelpers: Auto-saving content packages took 0.655
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_yizi_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_yizi_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogStaticMesh: 正在构建静态网格物体A1_gr_yizi_1…
    LogStaticMesh: Built static mesh [0.08s] /Game/A1/mesh/gr_room/A1_gr_yizi_1.A1_gr_yizi_1
    LogEditorFactories: — imported successfully
    LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/A1/map/A1′ took 0.014
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/A1/mesh/gr_room/A1_gr_yizi_1] ([1] browsable assets)…
    OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/A1/mesh/gr_room/A1_gr_yizi_1.A1_gr_yizi_1]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/A1/mesh/gr_room/A1_gr_yizi_1]
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_yizi_1″ FILE=”F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto2.uasset” SILENT=false AUTOSAVING=true
    LogSavePackage: Save=11.85ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_yizi_1_Auto26AB22D89481DBA0679EAC7B8BE0CDB45.tmp’ to ‘F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Saved/Autosaves/Game/A1/mesh/gr_room/A1_gr_yizi_1_Auto2.uasset
    LogFileHelpers: Auto-saving content packages took 0.051
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_wanjuxiong_1′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_wanjuxiong_1′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_wanjuxiong_1′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogEditorFactories: Performing atomic reimport of [F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX]
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    LogFbx:Warning: 警告 当重新导入虚幻网格物体’A1_gr_wanjuxiong_1′时没有发现FBX网格物体。此FBX 文件已崩溃。
    LogEditorFactories:Warning: — import failed
    LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (A1_gr_wanjuxiong_1)
    Cmd: DELETE
    Cmd: ACTOR DELETE
    LogEditorActor: Deleted Actor: StaticMeshActor
    LogEditorActor: Deleted 1 Actors (0.046 secs)
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/map/A1″ FILE=”F:/Unreal Projects/A12/Content/A1/map/A1.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
    LogSavePackage: Save=13964.35ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1BAB886444FA6E767B342A9800BA83826.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/map/A1.umap’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/map/A1.umap
    LogFileHelpers: Saving map ‘A1′ took 14.169
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_a_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_a_1.uasset” SILENT=true
    LogSavePackage: Save=4.82ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_a_10F5C23C54E27E78B56A9F8804243BABF.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_a_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_a_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_1.uasset” SILENT=true
    LogSavePackage: Save=5.03ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_13D692621475C7A365C220B96DA6BF9D7.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_baozhen_2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_2.uasset” SILENT=true
    LogSavePackage: Save=4.92ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_baozhen_274E74E57491C1441B9089AAD5BD69942.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_baozhen_2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_bed_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_1.uasset” SILENT=true
    LogSavePackage: Save=7.20ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_bed_157152B7E446EF7259E39CB8B769884DD.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_bed_2″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_2.uasset” SILENT=true
    LogSavePackage: Save=6.60ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_bed_263658A2B40D9D26D779DAB8E5A219249.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_2.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_bed_2.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_chuangdan_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_chuangdan_1.uasset” SILENT=true
    LogSavePackage: Save=6.69ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_chuangdan_139B402FB44F4CCE39748C7B65213883B.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_chuangdan_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_chuangdan_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_guizi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_guizi_1.uasset” SILENT=true
    LogSavePackage: Save=4.53ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_guizi_1E27353824DC2A9B537360E8DFCBCDB63.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_guizi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_guizi_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wanjuxiong_1.uasset” SILENT=true
    LogSavePackage: Save=11.59ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_wanjuxiong_1C2E0C53C4AAD273D8689BE95A51FBE92.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wanjuxiong_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_wanjuxiong_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_yizi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_yizi_1.uasset” SILENT=true
    LogSavePackage: Save=94.05ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_yizi_19F7DD1594125E1AE270B819C06F7DEF5.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_yizi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_yizi_1.uasset
    Cmd: OBJ SAVEPACKAGE PACKAGE=”/Game/A1/mesh/gr_room/A1_gr_zhuozi_1″ FILE=”F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_zhuozi_1.uasset” SILENT=true
    LogSavePackage: Save=5.14ms
    LogSavePackage: Moving ‘F:/Unreal Projects/A12/Saved/A1_gr_zhuozi_127BD1E1E4592A764FE3D8FBF5789C2BE.tmp’ to ‘F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_zhuozi_1.uasset’
    LogSavePackage:Display: Finished SavePackage F:/Unreal Projects/A12/Content/A1/mesh/gr_room/A1_gr_zhuozi_1.uasset
    LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX)
    LogFbx: ItemName: GlobalSettings, ItemCount : 1
    LogFbx: ItemName: AnimationStack, ItemCount : 1
    LogFbx: ItemName: AnimationLayer, ItemCount : 1
    LogFbx: ItemName: Model, ItemCount : 1
    LogFbx: ItemName: Geometry, ItemCount : 1
    LogFbx: ItemName: Material, ItemCount : 1
    LogFbx: ItemName: CollectionExclusive, ItemCount : 19
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX
    LogFbx: FBX Scene Loaded Succesfully
    FBXImport:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    FBXImport:Error: 错误 Import failed.
    LogAssetTools:Warning: 导入’F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong_1.FBX’失败。创建资源’/Game/A1/mesh/gr_room/A1_gr_wanjuxiong_1′失败
    LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX)
    LogFbx: ItemName: GlobalSettings, ItemCount : 1
    LogFbx: ItemName: AnimationStack, ItemCount : 1
    LogFbx: ItemName: AnimationLayer, ItemCount : 1
    LogFbx: ItemName: Model, ItemCount : 1
    LogFbx: ItemName: Geometry, ItemCount : 1
    LogFbx: ItemName: Material, ItemCount : 1
    LogFbx: ItemName: CollectionExclusive, ItemCount : 19
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX
    LogFbx: FBX Scene Loaded Succesfully
    LogFbx: Loading FBX Scene from F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX
    LogFbx: FBX Scene Loaded Succesfully
    FBXImport:Warning: 警告 Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node.
    FBXImport:Error: 错误 Import failed.
    LogAssetTools:Warning: 导入’F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX’失败。创建资源’/Game/A1/mesh/gr_room/A1_gr_wanjuxiong’失败
    LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:/Unreal Projects/A12/fbx/A1_gr_wanjuxiong.FBX)
    LogFbx: ItemName: GlobalSettings, ItemCount : 1
    LogFbx: ItemName: AnimationStack, ItemCount : 1
    LogFbx: ItemName: AnimationLayer, ItemCount : 1
    LogFbx: ItemName: Model, ItemCount : 1