求助,在UE4里面运行没有问题,就是无法打包成

该主题包含 7 个回复,有 2 个参与人,并且由 Akbar_wang 的头像 Akbar_wang1 月, 1 周 前 最后一次更新。

正在查看 8 个帖子 - 1 至 8 (共计 8 条)
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  • #47775
    Akbar_wang 的头像
    Akbar_wang
    学员
    注册日期: 2016/06/21
    发帖数: 9
    回帖数: 6

    测试了好久,包括安装VS也没办法解决

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    #47782
    Akbar_wang 的头像
    Akbar_wang
    学员
    注册日期: 2016/06/21
    发帖数: 9
    回帖数: 6

    这个错误包括UE4自带的默认场景都是这样,都是同一个错误

    #47815
    风之神韵 的头像
    风之神韵
    教师
    注册日期: 2014/06/20
    发帖数: 2
    回帖数: 361

    复制日志文字,截图看不全

    #47817
    Akbar_wang 的头像
    Akbar_wang
    学员
    注册日期: 2016/06/21
    发帖数: 9
    回帖数: 6

    LogPlatformFile: Not using cached read wrapper
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    LogStats: Stats thread started at 0.256341
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    LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
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    Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点)
    Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的”相关动画”节点。
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    Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重)
    Localization Resource: (C:/Program Files (x86)/Epic Games/4.12/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重)
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    SourceControl: 信息 源码控制已禁用
    SourceControl: 信息 源码控制已禁用
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    LogEngine: Initializing Engine…
    LogHMD: SteamVR failed to initialize. Err: 126
    LogHMD: SteamVR failed to initialize. Err: 126
    LogAIModule: Creating AISystem for world NewWorld
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    LogInit: Transaction tracking system initialized
    BlueprintLog: New page: 编辑器加载
    LocalizationService: 信息 本地化服务已被禁用
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    LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 C:/Program Files (x86)/Epic Games/4.12/FeaturePacks/StarterContent.upack)
    LogPackFactory: Finished extracting 8 files (including 0 errors).
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Floor_400x400.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Pillar_50x500.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/SM_AssetPlatform.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Wall_400x200.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Wall_400x300.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Wall_400x400.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Wall_500x500.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Wall_Door_400x300.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Wall_Door_400x400.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Wall_Window_400x300.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Architecture/Wall_Window_400x400.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Collapse01.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Collapse02.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Collapse_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Explosion01.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Explosion02.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Explosion_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Fire01.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Fire01_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Fire_Sparks01.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Light01.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Light01_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Light02.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Light02_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Smoke01.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Smoke01_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Starter_Background_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Starter_Birds01.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Starter_Music01.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Starter_Music_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Starter_Wind05.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Starter_Wind06.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Steam01.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Audio/Steam01_Cue.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/BP_LightStudio.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset”
    LogPackFactory: Copied “../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset” to “E:/Carl Wang/UE4/test/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset”
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    LogEditorServer: Finished looking for orphan Actors (0.000 secs)
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    LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
    LogSavePackage: Save=5.03ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
    LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
    LogSavePackage: Save=6.07ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Metal_Gold_N.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
    LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Materials/M_Metal_Copper.uasset
    LogSavePackage: Save=11.51ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Materials/M_Metal_Copper.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Materials/M_Metal_Copper.uasset
    LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
    LogSavePackage: Save=2.77ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Metal_Copper_D.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
    LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_Chair.uasset
    LogSavePackage: Save=5.58ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_Chair.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_Chair.uasset
    LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Chair_M.uasset
    LogSavePackage: Save=2.76ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Chair_M.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Chair_M.uasset
    LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Chair_N.uasset
    LogSavePackage: Save=2.54ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Chair_N.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Chair_N.uasset
    LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
    LogSavePackage: Save=6.88ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_StatueGlass.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
    LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Statue_M.uasset
    LogSavePackage: Save=1.90ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Statue_M.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Statue_M.uasset
    LogCook:Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Statue_N.uasset
    LogSavePackage: Save=1.39ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Statue_N.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_Statue_N.uasset
    LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Background_Cue.uasset
    LogSavePackage: Save=1.54ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Background_Cue.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Background_Cue.uasset
    LogCook:Display: Cooking /Game/StarterContent/Props/SM_Chair -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/SM_Chair.uasset
    LogSavePackage: Save=2.65ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/SM_Chair.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/SM_Chair.uasset
    LogCook:Display: Cooking /Game/StarterContent/Props/SM_Statue -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/SM_Statue.uasset
    LogSavePackage: Save=1.89ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/SM_Statue.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/SM_Statue.uasset
    LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_Statue.uasset
    LogSavePackage: Save=5.53ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_Statue.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_Statue.uasset
    LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/SM_TableRound.uasset
    LogSavePackage: Save=1.79ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/SM_TableRound.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/SM_TableRound.uasset
    LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_TableRound.uasset
    LogSavePackage: Save=5.03ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_TableRound.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Props/Materials/M_TableRound.uasset
    LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_TableRound_M.uasset
    LogSavePackage: Save=1.82ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_TableRound_M.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_TableRound_M.uasset
    LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_TableRound_N.uasset
    LogSavePackage: Save=4.88ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_TableRound_N.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Textures/T_TableRound_N.uasset
    LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Wind05.uasset
    LogSavePackage: Save=0.88ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Wind05.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Wind05.uasset
    LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Birds01.uasset
    LogSavePackage: Save=0.62ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Birds01.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Birds01.uasset
    LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Wind06.uasset
    LogSavePackage: Save=0.59ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Wind06.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Audio/Starter_Wind06.uasset
    LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
    LogSavePackage: Save=0.84ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
    LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
    LogSavePackage: Save=0.95ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
    LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset
    LogSavePackage: Save=4.15ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset
    LogCook:Display: Cooking /Engine/EditorMaterials/MakeCompositeARGBLayer -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset
    LogSavePackage: Save=0.69ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MakeCompositeARGBLayer.uasset
    LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset
    LogSavePackage: Save=0.91ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset
    LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LevelGrid1DStripes.uasset
    LogSavePackage: Save=0.64ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LevelGrid1DStripes.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LevelGrid1DStripes.uasset
    LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
    LogSavePackage: Save=1.03ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
    LogSavePackage: Save=0.73ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
    LogSavePackage: Save=0.77ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
    LogSavePackage: Save=0.76ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
    LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
    LogSavePackage: Save=0.90ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
    LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
    LogSavePackage: Save=0.73ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
    LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
    LogSavePackage: Save=18.99ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
    LogSavePackage: Save=0.82ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
    LogSavePackage: Save=0.72ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
    LogSavePackage: Save=0.88ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
    LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Maps/Minimal_Default.umap
    LogSavePackage: Save=81.60ms
    LogSavePackage: Async saving from memory to ‘E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Maps/Minimal_Default.umap’
    LogSavePackage:Display: Finished SavePackage E:/Carl Wang/UE4/test/Saved/Cooked/WindowsNoEditor/test/Content/StarterContent/Maps/Minimal_Default.umap
    LogBlueprintCodeGen: GenerateStubs – all unconverted bp: 0, generated wrapers: 0
    LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
    LogChunkManifestGenerator: Chunk: 0, Started with 476 packages, Final after dependency resolve: 476
    LogChunkManifestGenerator:Display: Saving asset registry.
    LogChunkManifestGenerator:Display: Generated asset registry num assets 340, size is 179.11kb
    LogChunkManifestGenerator:Display: Done saving asset registry.
    LogCook:Display: Cook by the book total time in tick 3.063166s total time 9.292645
    LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.612781
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2018_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_52e8_0///####STATCAT_Advanced####
    LogPlayLevel: Running AutomationTool…
    LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Carl Wang/UE4/test/test.uproject BuildCookRun -project=E:/Carl Wang/UE4/test/test.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Gam
    e/StarterContent/Maps/Minimal_Default -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/StarterContent/Maps/Minimal_Default -Messaging -device=WindowsNoEditor@SHA-H7RW7C2 -addcmdline=-SessionId=183D4AF54DB0F11E277ADEB6D00ACDE5 -SessionOwner=’CarlW’ -SessionName=’Launch On Device’ -run
    LogPlayLevel: Automation.Process: Setting up command environment.
    LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for E:\Carl Wang\UE4\test\test.uproject
    LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.036582
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_44c0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_52e8_0///####STATCAT_Advanced####
    LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest…
    LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor
    LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor
    LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb’.
    LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
    LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Carl Wang\UE4\test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
    LogPlayLevel: at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
    LogPlayLevel: at Project.CopyManifestFilesToStageDir(Dictionary2 Mapping, String StageDir, String ManifestName, List1 CRCFiles, String PlatformName)
    LogPlayLevel: at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
    LogPlayLevel: at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
    LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
    LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
    LogPlayLevel: at AutomationTool.BuildCommand.Execute()
    LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
    LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
    LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
    LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    LogPlayLevel: at AutomationTool.Program.Main()
    LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    LogPlayLevel: Domain_ProcessExit
    LogPlayLevel: copying UAT log files…
    LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 90.672770
    LogPlayLevel: BUILD FAILED
    PackagingResults:Error: 错误 Launch failed! Unknown Error

    #47819
    Akbar_wang 的头像
    Akbar_wang
    学员
    注册日期: 2016/06/21
    发帖数: 9
    回帖数: 6

    我是用UE4默认场景打包测试的,问题都一样,始终无法打包

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    #47892
    风之神韵 的头像
    风之神韵
    教师
    注册日期: 2014/06/20
    发帖数: 2
    回帖数: 361

    找不到UE4Game.pdf 应该是你从launcher里下载的时候没有下载全,在下载的时候有个勾选框,要勾选按个 编辑器调试符号。

    #47897
    Akbar_wang 的头像
    Akbar_wang
    学员
    注册日期: 2016/06/21
    发帖数: 9
    回帖数: 6

    确实没有安装,我现在安装再尝试一下,谢谢

    #47906
    Akbar_wang 的头像
    Akbar_wang
    学员
    注册日期: 2016/06/21
    发帖数: 9
    回帖数: 6

    谢谢,安装之后果然解决了,但是很奇怪,当时默认安装的时候,这个勾选不是默认的,我还以为不是必须安装的程序

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